From a94cd6e04cdcc319ad1e3c43eb94c29f95687014 Mon Sep 17 00:00:00 2001 From: Jeff Ward Date: Mon, 19 Nov 2012 23:46:31 -0700 Subject: [PATCH] Updated README for 0.2.1 --- README.md | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 8ec085c..9a49cdc 100644 --- a/README.md +++ b/README.md @@ -28,18 +28,18 @@ Features * v0.2 * XTSharedObject - dead-simple cross-thread data sharing * v0.2.1 - * AsyncSchedule - pseudo-threading scheduler utility + * AsyncSchedule - asynchronous scheduler utility * JPEGEncoder - Adobe lib with new pseudo-threaded encodeAsync() method * JPEGEncoderTest - Demo showing the use of JPEGEncoder See Feature Details below for more info. -Demo -==== +Demos +===== The demos showcase various aspects of the AS3-Worker-Compat library. All will run -in all versions of the Flash Player, and typically work via the use of Workers when -supported, faling back to pseudo-threads when not. +in all versions of the Flash Player, and run via the use of Workers when supported, +falling back to pseudo-thread techniques when not. WorkerCompatTest ---------------- @@ -62,7 +62,7 @@ as possible even without Workers. Here's a screenshot of the demo in two browsers, one supporting Workers and the other not. - + JPEGEncoderTest --------------- @@ -79,7 +79,7 @@ Here's a screenshot of the demo in two browsers, one supporting Workers and the other not. Noteice that with Worker support, asynchronous JPEG encoding does not reduce UI framerates. - + Feature Details =============== @@ -157,8 +157,7 @@ runtime-error in Flash Players earlier than 11.4, something like: Usage / Conversion ================== -If you're familiar with AS3 Workers, then using WorkerCompat is as simple as changing -this code: +Using WorkerCompat is as simple as changing these hard-coded worker references:
   import flash.system.Worker;
@@ -171,7 +170,7 @@ this code:
   }
 
-To this code: +To this:
   import com.jcward.WorkerCompat;