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Latest commit 386e457 @jdf Merge pull request #169 from Mystfit/master
Fixed shader examples
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.settings Permit Java 7 syntax.
JREs New ant build process, with JRE auto-download.
buildtime Fix inconsistent comparison behavior between int and longint stemming… Fix Toroid example.
faq Add faq images.
libraries Make sure jython version is correct and consistent. Remove Fisica.
misc Never mind, let's use launch4j.
mode Fixed shader examples not accessing global variables in the correct n… New ant build process, with JRE auto-download.
runtime/src/jycessing Fix #167: Error when trying to append to sys.path from main sketch file
testing Regression test for #167.
workspace Updated example, added redirection support.
.classpath Fix build - include jogl
.fatjar initial import
.gitignore Get windows stub working
.project Restored Eclipse files.
.pydevproject Use real flags in pde2py
.travis.yml Tell video where the core project lives. Again.
Base - Launch Mode in Eclipse.launch Add Google Guava as a dependency.
Base - Sketch Runner First.launch Tell PApplet where the proper sketch home is when running an unsaved,…
HOWTO-HACK.txt Better hacking instructions.
LICENSE.txt add license
README.markdown Better wording to describe Luca's contribution.
SketchRunner.launch Give each editor its own sketch runner.
build.xml Build 0413. Build 0355.
processing-py-test-suite.launch Simplify end-of-sketch lifecycle handling by overriding exitActual()
processing-py.bat Fixed Windows .bat local Java lookup. Allowing running via a symbolic link Tweak utility scripts. Make testmode work on mac and linux.


Python Mode for Processing

Write real Processing sketches in Python.

Tested on Mac OS 10.10 and Ubuntu 14.

Build Status

Quick Start

Processing Development Environment

If you're looking to write Processing sketches in Python, your best bet is to use Python Mode. The project is still in its early days, and documentation is lacking, but there are many example sketches to get you started. In general, the Processing reference works just fine for Python mode.

First, download Processing. Then, install Python Mode:

Then try your first sketch:

def setup():
    size(600, 600)

def draw():
    rect(0, 0, width, height)
    fill(frameCount % 255, 255, 255)
    ellipse(mouseX, mouseY, 20, 20)

Using Processing Libraries

Python Mode is implemented in Java, and is designed to be compatible with the existing ecosystem of Processing libraries.

Many libraries need a reference to "the current PApplet", and that's what this is for. Of course, there's no such thing as this in Python; it's just something that provides for you for compatibility with such libraries.

If you find that some Processing library doesn't work as expected with, please let us know in the bug tracker.


  • How do I report bugs or request new features?

    Please report any issue in the bug tracker.

  • How can I create a launcher for my sketch?

    Add these lines near the top of your script:

    import launcher
  • How can I use Ani, or any other library that modifies fields?

    Some libraries such as Ani require you to specify a variable name for animation. Unfortunately they cannot access Python variables directly (and Java's built in classes are immutable).

    To solve this problem we instead create a mutable PrimitiveFloat object. This object has a field .value, which you can use for these purposes.

    import jycessing.primitives.PrimitiveFloat as Float
    x = Float(100.0), 200, "value", 50);  # "value" is the name of the Float's internal field

    In case you need other primitive values, please let us know!

  • Why was this project created?

    I (Jonathan) recently gave a talk about Processing to a group of rather bright 8th-graders, as part of a computer-programming summer camp they were attending at my office. Their curriculum up to that point had been in Python, which is an eminently sensible choice, given the pedagogical roots of the language.

    The kids were really turned on by the demos--I showed them the white glove, and Golan Levin's New Year's cards--but they were bogged down by Processing's C-like syntax, which really seems arcane and unnecessarily complex when you're used to Python.

    I shared my experience with Processing creators Ben Fry and Casey Reas, and they told me that, indeed, the original Processing was a fork of "Design By Numbers", with Python and Scheme support hacked in. Support for a multi-lingual programming environment was always part of the plan, so they were enthusiastic about any new attempt at the problem.

    I was able to hack up a proof of concept in a couple of hours, and have managed to create something worth sharing in a couple of weeks. I was only able to do it at all thanks to the brilliant and beautiful Jython project.

    At the time of Processing's first public release, August of 2001, Jython was too young a project to be used in this way. But now, having done absolutely no work to profile and optimize, I can get hundreds of frames per second of 3D graphics on my linux box. So, kudos to the Processing project, and kudos to Jython!


Written by Jonathan Feinberg <> Launcher & many improvements by Ralf Biedert <>

Much of the work in achieving compatibility with Processing 3.x was was done by Luca Damasco (Google Summer of Code student), under the supervision of Golan Levin, with additional support from the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University. Without Luca, the porject may well have died.

Also, YourKit, LLC was so kind to sponsor a license for their excellent YourKit Java Profiler. Thank you very much!

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