Skip to content

Comparing changes

Choose two branches to see what’s changed or to start a new pull request. If you need to, you can also .

Open a pull request

Create a new pull request by comparing changes across two branches. If you need to, you can also .
  • 2 commits
  • 16 files changed
  • 0 commit comments
  • 1 contributor
View
20 IronPythonSamples.sln
@@ -13,6 +13,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleSample", "ConsoleSam
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinFormsSample", "WinFormsSample\WinFormsSample.csproj", "{1940BB9C-9F27-417B-A227-2E69C0A8C172}"
EndProject
+Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "PyWpfSample", "PyWpfSample\PyWpfSample.pyproj", "{2F62608C-652C-406B-9775-4CE34E151D45}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfSample", "WpfSample\WpfSample.csproj", "{0399791B-E075-4F41-AD68-4EA4A5602B00}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -49,6 +53,22 @@ Global
{1940BB9C-9F27-417B-A227-2E69C0A8C172}.Release|Mixed Platforms.Build.0 = Release|x86
{1940BB9C-9F27-417B-A227-2E69C0A8C172}.Release|x86.ActiveCfg = Release|x86
{1940BB9C-9F27-417B-A227-2E69C0A8C172}.Release|x86.Build.0 = Release|x86
+ {2F62608C-652C-406B-9775-4CE34E151D45}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {2F62608C-652C-406B-9775-4CE34E151D45}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {2F62608C-652C-406B-9775-4CE34E151D45}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {2F62608C-652C-406B-9775-4CE34E151D45}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {2F62608C-652C-406B-9775-4CE34E151D45}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+ {2F62608C-652C-406B-9775-4CE34E151D45}.Release|x86.ActiveCfg = Release|Any CPU
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Debug|Any CPU.ActiveCfg = Debug|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Debug|Mixed Platforms.Build.0 = Debug|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Debug|x86.ActiveCfg = Debug|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Debug|x86.Build.0 = Debug|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Release|Any CPU.ActiveCfg = Release|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Release|Mixed Platforms.ActiveCfg = Release|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Release|Mixed Platforms.Build.0 = Release|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Release|x86.ActiveCfg = Release|x86
+ {0399791B-E075-4F41-AD68-4EA4A5602B00}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
View
78 PyWpfSample/PyWpfSample.py
@@ -0,0 +1,78 @@
+import wpf
+
+import FlippingGame
+
+from System.Windows import Application, Window, Visibility
+from System.Windows.Media import Brushes
+
+class WpfSampleWindow(Window):
+ def __init__(self):
+ wpf.LoadComponent(self, 'PyWpfSample.xaml')
+ self.game = FlippingGame.FlippingGame()
+
+ def flipButton_Click(self, sender, e):
+ wager = self._getWager()
+ if not wager:
+ return
+
+ guess = "H" if self.guessHeadsButton.IsChecked else "T"
+ won, toss = self.game.flip(guess, wager)
+
+ self._showToss(won, toss)
+ self._showBankroll()
+ self._maybeEndGame()
+
+ def Window_Loaded(self, sender, e):
+ self._showBankroll()
+
+ def _getWager(self):
+ try:
+ wager = int(self.wagerBox.Text)
+ except ValueError as v:
+ self.wagerBox.Foreground = Brushes.Red
+ self._showError("Wager must be a number.")
+ return
+ else:
+ self._hideError()
+ self.wagerBox.Foreground = Brushes.Black
+
+ if wager < 1:
+ self.wagerBox.Foreground = Brushes.Red
+ self._showError("Wager must be at least 1 credit.")
+ return
+
+ if wager > self.game.bankroll:
+ self.wagerBox.Foreground = Brushes.Red
+ self._showError("Wager cannot be more than your bankroll.")
+ return
+
+ return wager
+
+ def _showError(self, error):
+ self.errorLabel.Content = error
+ self.errorLabel.Visibility = Visibility.Visible
+
+ def _hideError(self):
+ self.errorLabel.Visibility = Visibility.Collapsed
+
+ def _showToss(self, won, toss):
+ self.resultLabel.Content = toss
+ self.resultLabel.Foreground = Brushes.Green if won else Brushes.Red
+
+ def _showBankroll(self):
+ self.bankrollLabel.Content = str(self.game.bankroll)
+
+ def _maybeEndGame(self):
+ if self.game.bankroll <= 0:
+ self._showToss(False, 'X')
+
+ self.flipButton.IsEnabled = False
+ self.wagerBox.IsEnabled = False
+ self.guessHeadsButton.IsEnabled = False
+ self.guessTailsButton.IsEnabled = False
+
+ def wagerBox_GotFocus(self, sender, e):
+ sender.Foreground = Brushes.Black
+
+if __name__ == '__main__':
+ Application().Run(WpfSampleWindow())
View
52 PyWpfSample/PyWpfSample.pyproj
@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{2f62608c-652c-406b-9775-4ce34e151d45}</ProjectGuid>
+ <ProjectHome>.</ProjectHome>
+ <StartupFile>PyWpfSample.py</StartupFile>
+ <SearchPath>..\FlippingGame\</SearchPath>
+ <WorkingDirectory>.</WorkingDirectory>
+ <IsWindowsApplication>True</IsWindowsApplication>
+ <InterpreterId>dc002bdb-400d-4430-b1a8-b419d62bd6ef</InterpreterId>
+ <LaunchProvider>IronPython (.NET) launcher</LaunchProvider>
+ <InterpreterVersion>2.7</InterpreterVersion>
+ <OutputPath>.</OutputPath>
+ <Name>PyWpfSample</Name>
+ <RootNamespace>PyWpfSample</RootNamespace>
+ <CommandLineArguments />
+ <InterpreterPath />
+ <DebugStdLib>False</DebugStdLib>
+ <InterpreterArguments>-X:Debug</InterpreterArguments>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
+ <DebugSymbols>true</DebugSymbols>
+ <EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
+ <DebugSymbols>true</DebugSymbols>
+ <EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
+ </PropertyGroup>
+ <ItemGroup>
+ <None Include="PyWpfSample.py" />
+ <None Include="PyWpfSample.xaml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="FlippingGame\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="C:\Users\Jeff\Documents\Repositories\IronPythonSamples\FlippingGame\FlippingGame.py">
+ <Link>FlippingGame\FlippingGame.py</Link>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Reference Include="PresentationCore, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
+ <Name>PresentationCore</Name>
+ <AssemblyName>PresentationCore.dll</AssemblyName>
+ <HintPath>..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.Common.targets" />
+</Project>
View
42 PyWpfSample/PyWpfSample.xaml
@@ -0,0 +1,42 @@
+<Window
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ Title="Coin Flipping" Loaded="Window_Loaded" ResizeMode="CanMinimize">
+ <Grid>
+ <Grid.RowDefinitions>
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ </Grid.RowDefinitions>
+ <Grid HorizontalAlignment="Left" VerticalAlignment="Top">
+ <Grid.ColumnDefinitions>
+ <ColumnDefinition Width="Auto" />
+ <ColumnDefinition Width="Auto" />
+ </Grid.ColumnDefinitions>
+ <Grid.RowDefinitions>
+ <RowDefinition Height="*" />
+ </Grid.RowDefinitions>
+ <Grid HorizontalAlignment="Left" VerticalAlignment="Top">
+ <Grid.RowDefinitions>
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ </Grid.RowDefinitions>
+ <Grid.ColumnDefinitions>
+ <ColumnDefinition Width="Auto" />
+ <ColumnDefinition Width="Auto" />
+ </Grid.ColumnDefinitions>
+ <Label Content="Bankroll:" HorizontalAlignment="Right" VerticalAlignment="Center" />
+ <Label Content="Wager:" Grid.Row="1" HorizontalAlignment="Right" VerticalAlignment="Center" />
+ <Label Content="Guess:" Grid.Row="2" HorizontalAlignment="Right" VerticalAlignment="Center" />
+ <RadioButton Content="Heads" Grid.Column="1" Grid.Row="2" HorizontalAlignment="Left" VerticalAlignment="Center" IsChecked="True" GroupName="guessButtons" Name="guessHeadsButton" />
+ <RadioButton Content="Tails" Grid.Column="1" Grid.Row="2" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="55,0,0,0" GroupName="guessButtons" Name="guessTailsButton" />
+ <Label Content="?" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Name="bankrollLabel" />
+ <TextBox Grid.Column="1" Grid.Row="1" HorizontalAlignment="Left" VerticalAlignment="Center" Width="95" Name="wagerBox" GotFocus="wagerBox_GotFocus" Text="50" TextAlignment="Right" Margin="0,2" />
+ </Grid>
+ <Button Content="Flip!" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center" Name="flipButton" MinHeight="28" MinWidth="75" Click="flipButton_Click" Margin="8,0" />
+ </Grid>
+ <Label Content="?" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="24" FontWeight="Bold" Name="resultLabel" />
+ <Label Content="Error" Grid.Row="2" HorizontalAlignment="Left" VerticalAlignment="Center" Foreground="Red" Visibility="Collapsed" Name="errorLabel"></Label>
+ </Grid>
+</Window>
View
4 WinFormsSample/packages.config
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="IronPython" version="2.7.2-final1" />
+</packages>
View
8 WpfSample/App.xaml
@@ -0,0 +1,8 @@
+<Application x:Class="WpfSample.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="WpfFlippingGame.xaml">
+ <Application.Resources>
+
+ </Application.Resources>
+</Application>
View
14 WpfSample/App.xaml.cs
@@ -0,0 +1,14 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace WpfSample {
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application {
+ }
+}
View
55 WpfSample/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("WpfSample")]
+[assembly: AssemblyDescription("IronPython WPF Sample")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("WpfSample")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
View
62 WpfSample/Properties/Resources.Designer.cs
@@ -0,0 +1,62 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.261
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace WpfSample.Properties {
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if ((resourceMan == null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfSample.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
View
117 WpfSample/Properties/Resources.resx
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
View
26 WpfSample/Properties/Settings.Designer.cs
@@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.261
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace WpfSample.Properties {
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default {
+ get {
+ return defaultInstance;
+ }
+ }
+ }
+}
View
7 WpfSample/Properties/Settings.settings
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
View
42 WpfSample/WpfFlippingGame.xaml
@@ -0,0 +1,42 @@
+<Window x:Class="WpfSample.WpfFlippingGame"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ Title="Coin Flipping" Loaded="Window_Loaded" ResizeMode="CanMinimize">
+ <Grid>
+ <Grid.RowDefinitions>
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ </Grid.RowDefinitions>
+ <Grid HorizontalAlignment="Left" VerticalAlignment="Top">
+ <Grid.ColumnDefinitions>
+ <ColumnDefinition Width="Auto" />
+ <ColumnDefinition Width="Auto" />
+ </Grid.ColumnDefinitions>
+ <Grid.RowDefinitions>
+ <RowDefinition Height="*" />
+ </Grid.RowDefinitions>
+ <Grid HorizontalAlignment="Left" VerticalAlignment="Top">
+ <Grid.RowDefinitions>
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ <RowDefinition Height="Auto" />
+ </Grid.RowDefinitions>
+ <Grid.ColumnDefinitions>
+ <ColumnDefinition Width="Auto" />
+ <ColumnDefinition Width="Auto" />
+ </Grid.ColumnDefinitions>
+ <Label Content="Bankroll:" HorizontalAlignment="Right" VerticalAlignment="Center" />
+ <Label Content="Wager:" Grid.Row="1" HorizontalAlignment="Right" VerticalAlignment="Center" />
+ <Label Content="Guess:" Grid.Row="2" HorizontalAlignment="Right" VerticalAlignment="Center" />
+ <RadioButton Content="Heads" Grid.Column="1" Grid.Row="2" HorizontalAlignment="Left" VerticalAlignment="Center" IsChecked="True" GroupName="guessButtons" Name="guessHeadsButton" />
+ <RadioButton Content="Tails" Grid.Column="1" Grid.Row="2" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="55,0,0,0" GroupName="guessButtons" Name="guessTailsButton" />
+ <Label Content="?" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Name="bankrollLabel" />
+ <TextBox Grid.Column="1" Grid.Row="1" HorizontalAlignment="Left" VerticalAlignment="Center" Width="95" Name="wagerBox" GotFocus="wagerBox_GotFocus" Text="50" TextAlignment="Right" Margin="0,2" />
+ </Grid>
+ <Button Content="Flip!" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center" Name="flipButton" MinHeight="28" MinWidth="75" Click="flipButton_Click" Margin="8,0" />
+ </Grid>
+ <Label Content="?" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="24" FontWeight="Bold" Name="resultLabel" />
+ <Label Content="Error" Grid.Row="2" HorizontalAlignment="Left" VerticalAlignment="Center" Foreground="Red" Visibility="Collapsed" Name="errorLabel"></Label>
+ </Grid>
+</Window>
View
141 WpfSample/WpfFlippingGame.xaml.cs
@@ -0,0 +1,141 @@
+using System.Windows;
+using System.Windows.Media;
+using IronPython.Hosting;
+using Microsoft.Scripting.Hosting;
+
+namespace WpfSample {
+ /// <summary>
+ /// Interaction logic for MainWindow.xaml
+ /// </summary>
+ public partial class WpfFlippingGame : Window {
+ ScriptEngine engine;
+ ScriptScope scope;
+ dynamic game;
+
+ public WpfFlippingGame() {
+ InitializeComponent();
+
+ this.engine = Python.CreateEngine();
+ this.engine.SetSearchPaths(new[] { "FlippingGame" });
+ this.scope = this.engine.CreateScope();
+ }
+
+ private void Window_Loaded(object sender, RoutedEventArgs e) {
+ this.scope.ImportModule("FlippingGame");
+ this.engine.Execute("game = FlippingGame.FlippingGame()", this.scope);
+ this.game = this.scope.GetVariable("game");
+
+ ConstrainWager();
+ ShowBankroll();
+
+ ShowResult();
+ }
+
+ private void flipButton_Click(object sender, RoutedEventArgs e) {
+ var wager = GetWager();
+ if (wager <= 0)
+ return;
+
+ var guess = guessHeadsButton.IsChecked.Value ? "H" : "T";
+
+ var result = game.flip(guess, wager);
+ var won = result[0];
+ var toss = result[1];
+
+ SetToss(toss.ToString(), (bool)won);
+ ShowResult();
+
+ ConstrainWager();
+ ShowBankroll();
+
+ //ShowSpinner();
+
+ //var timer = new Timer() { Interval = rand.Next(350, 1000) };
+ //timer.Tick += (t_sender, t_e) => {
+ // flippingBox.Visible = false;
+ // SetToss(toss.ToString(), (bool)won);
+ // ShowResult();
+
+ // ConstrainWager();
+ // ShowBankroll();
+
+ // ((Timer)t_sender).Stop();
+ //};
+
+ //timer.Start();
+ }
+
+ private void wagerBox_GotFocus(object sender, RoutedEventArgs e) {
+ wagerBox.Foreground = Brushes.Black;
+ }
+
+ private int GetWager() {
+ int wager;
+ if (!int.TryParse(wagerBox.Text, out wager)) {
+ wagerBox.Foreground = Brushes.Red;
+ ShowError("Wager must be a number.");
+
+ return -1;
+ }
+
+ if (wager < 1) {
+ wagerBox.Foreground = Brushes.Red;
+ ShowError("Wager must be at least one credit.");
+
+ return -1;
+ }
+
+ if (wager > game.bankroll) {
+ wagerBox.Foreground = Brushes.Red;
+ ShowError("Wager cannot be more than your bankroll.");
+
+ return -1;
+ }
+
+ HideError();
+ return wager;
+ }
+
+ private void ShowError(string error) {
+ errorLabel.Content = error;
+ errorLabel.Visibility = System.Windows.Visibility.Visible;
+ }
+
+ private void HideError() {
+ errorLabel.Visibility = System.Windows.Visibility.Collapsed;
+ }
+
+ private void ShowBankroll() {
+ bankrollLabel.Content = game.bankroll.ToString();
+ }
+
+ private void ShowResult() {
+ //resultLabel.Visible = true;
+ //flippingBox.Visible = false;
+ }
+
+ private void ShowSpinner() {
+ //resultLabel.Visible = false;
+ //flippingBox.Visible = true;
+ }
+
+ private void SetToss(string toss, bool won) {
+ //resultLabel.Visibility = Visibility.Visible;
+ resultLabel.Content = toss;
+ resultLabel.Foreground = won ? Brushes.Green : Brushes.Red;
+ }
+
+ private void ConstrainWager() {
+ var bankroll = game.bankroll;
+
+ if (bankroll <= 0) {
+ wagerBox.IsEnabled = false;
+ flipButton.IsEnabled = false;
+ guessHeadsButton.IsEnabled = guessTailsButton.IsEnabled = false;
+
+ SetToss("X", false);
+ ShowResult();
+ }
+ }
+ }
+}
View
126 WpfSample/WpfSample.csproj
@@ -0,0 +1,126 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{0399791B-E075-4F41-AD68-4EA4A5602B00}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>WpfSample</RootNamespace>
+ <AssemblyName>WpfSample</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+ <FileAlignment>512</FileAlignment>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <WarningLevel>4</WarningLevel>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\IronPythonSamples\</SolutionDir>
+ <RestorePackages>true</RestorePackages>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+ <PlatformTarget>x86</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+ <PlatformTarget>x86</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="IronPython">
+ <HintPath>..\packages\IronPython.2.7.2-final1\lib\Net40\IronPython.dll</HintPath>
+ </Reference>
+ <Reference Include="IronPython.Modules">
+ <HintPath>..\packages\IronPython.2.7.2-final1\lib\Net40\IronPython.Modules.dll</HintPath>
+ </Reference>
+ <Reference Include="IronPython.Wpf">
+ <HintPath>..\packages\IronPython.2.7.2-final1\lib\Net40\IronPython.Wpf.dll</HintPath>
+ </Reference>
+ <Reference Include="Microsoft.Dynamic">
+ <HintPath>..\packages\IronPython.2.7.2-final1\lib\Net40\Microsoft.Dynamic.dll</HintPath>
+ </Reference>
+ <Reference Include="Microsoft.Scripting">
+ <HintPath>..\packages\IronPython.2.7.2-final1\lib\Net40\Microsoft.Scripting.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="System.Xaml">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Page Include="WpfFlippingGame.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="WpfFlippingGame.xaml.cs">
+ <DependentUpon>WpfFlippingGame.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="..\FlippingGame\FlippingGame.py">
+ <Link>FlippingGame\FlippingGame.py</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="packages.config" />
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(SolutionDir)\.nuget\nuget.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
View
4 WpfSample/packages.config
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="IronPython" version="2.7.2-final1" />
+</packages>

No commit comments for this range

Something went wrong with that request. Please try again.