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Commits on Sep 16, 2010
  1. Focus the window when clicking on it (now a caret is correctly render…

    …ed when editing text fields)
    Jeroen Dierckx committed Sep 16, 2010
Commits on Sep 13, 2010
  1. Fixed conversion from char* to wchar_t*

    Jeroen Dierckx committed Sep 13, 2010
Commits on Sep 7, 2010
  1. Better way of getting a component in c#

    Jeroen Dierckx committed Sep 7, 2010
  2. Don't destroy Berkelium when the scene stops (temporary workaround to…

    … avoid crashes and hangs the next time we start the scene)
    Jeroen Dierckx committed Sep 7, 2010
  3. Separated test GUI from website rendering script

    Encode and decode external host messages using JSON
    Jeroen Dierckx committed Sep 7, 2010
Commits on Sep 3, 2010
  1. Added GUI in the test project to change URL, execute javascript and s…

    …how incoming externalHost messages
    Jeroen Dierckx committed Sep 3, 2010
  2. Added function to navigate to a different URL

    Jeroen Dierckx committed Sep 3, 2010
  3. Added update after window destruction to get rid of pending messages …

    …(as hinted in the documentation)
    Jeroen Dierckx committed Sep 3, 2010
  4. License header fix

    Jeroen Dierckx committed Sep 3, 2010
Commits on Sep 1, 2010
  1. Updated changes file

    Jeroen Dierckx committed Sep 1, 2010
  2. Separated plugin functions into a separate script file

    Jeroen Dierckx committed Sep 1, 2010
  3. Added a local test website

    Jeroen Dierckx committed Sep 1, 2010
  4. Updated to new version of Berkelium

    - better rendering using two callbacks
    - added delegate for external host callbacks
    Jeroen Dierckx committed Sep 1, 2010
Commits on Jul 14, 2010
  1. Changed painting to using a callback from the plugin.

    Implemented dirty rectangle rendering.
    Scrolling is not implemented yet, but the current code is in an #if 0 block.
    committed Jul 14, 2010
Commits on Jul 13, 2010
  1. Added special case for backspace and enter keys

    unknown committed with Jeroen Dierckx Jul 13, 2010
  2. A bit of code cleanup

    unknown committed with Jeroen Dierckx Jul 13, 2010
  3. Updated to new Berkelium beta version

    Don't forget to copy the binaries to your Unity Editor directory
    unknown committed with Jeroen Dierckx Jul 13, 2010
Commits on Jul 12, 2010
  1. Removed special case code for a full redraw. We need to loop over the…

    … pixels anyway to convert them to Unity colorspace
    committed Jul 12, 2010
  2. Modified unity project to support proper versioning control

    Removed unnecessary files (Unity Library directory)
    committed Jul 12, 2010
  3. Used texture scaling so we don't have to apply a negative scale to th…

    …e object (thanks to reissgrant)
    committed Jul 12, 2010
  4. First commit

    unknown committed with Jul 12, 2010