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Commits on Mar 24, 2011
Commits on Mar 23, 2011
  1. ippa

    major refactor of sprite.js, closing in on a final 0.1 API. New chain…

    ippa authored
    …able methods while still allowing use of fast variables in many cases. Bugfixes. Tons of new Sprite-tests, now over 110+ unittests. Quick Sprite API reference in README.
  2. ippa
  3. ippa
Commits on Mar 22, 2011
  1. ippa
Commits on Mar 21, 2011
  1. ippa
Commits on Mar 19, 2011
  1. ippa

    SpriteList.delete(sprite)

    ippa authored
  2. ippa

    readme updates

    ippa authored
  3. ippa
  4. ippa
  5. ippa

    fix flipped-draw we just broke

    ippa authored
  6. ippa

    fix benchmarks

    ippa authored
  7. ippa

    return more this in Sprite

    ippa authored
  8. ippa
  9. ippa

    new in Asset() - isLoaded(url) & isLoading(url). Check if any url is …

    ippa authored
    …loading or have finished loading. Useful for on demand asynchronous loading with load(url)
  10. ippa

    make example7 slightly prettier

    ippa authored
  11. ippa

    move combinations out from core.js into example4.. not a function tha…

    ippa authored
    …t should be in core jaws
  12. ippa

    black looks cooler

    ippa authored
Commits on Mar 18, 2011
  1. ippa

    example9 typo

    ippa authored
  2. ippa
  3. ippa

    New example9 showing of Viewport(). Most advanced (relatively speakin…

    ippa authored
    …g :p) example yet, the basics for a sidescrolling platformer is here.
  4. ippa
  5. ippa

    readme fixes

    ippa authored
  6. ippa

    major jaws.Assets() refactor. Can now be used as constructor. Support…

    ippa authored
    …s root-variable. add() now takes array of urls as well as single ones. Asynchronous loading of json-files. load(url,callback,errback) single loader. loadAll() doesn't hang on 404s anymore. Slew of new tests for the new changes.
  7. ippa

    support jaws.assets.root (root will prefix each added file) and jaws.…

    ippa authored
    …assets.add(array_of_files)
  8. ippa

    text tweaks

    ippa authored
Commits on Mar 17, 2011
  1. ippa

    small optimization in sprite.js

    ippa authored
  2. ippa
  3. ippa
  4. ippa

    sprite move() tweak

    ippa authored
  5. ippa
  6. ippa

    set() fix for anchor

    ippa authored
  7. ippa
  8. ippa

    Since API isn't stable yet, should we go all out with 100% functions?…

    ippa authored
    … sprite.x(100).alpha(0.5).angle(45).draw() and other cool chains would be possible. The downside would be sprite.x() instead of sprite.x. YAY or NAY?
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