Real-time Animation and Rendering of Ocean Whitecaps
C C++ GLSL Other
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jdupuy bug fix: the code was not implementing the equations of the paper pro…
…perly; thanks to thomas gamper for pointing this out to me
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include
lib
AntTweakBar.dll
Makefile
OpenGL.sln
Program.cpp
Program.h
README.txt
atmosphere.glsl
clouds.glsl
demo.make fixed link issue Jan 19, 2013
demo.vcxproj
demo.vcxproj.filters
demo.vcxproj.user
fftx.glsl first commit Jan 27, 2012
ffty.glsl
foam.glsl
freeglut.dll
init.glsl setting settings Jun 20, 2012
main.cpp
mat4.h
ocean.glsl
premake4.lua
sky.glsl
skymap.glsl
spectrum.glsl first commit Jan 27, 2012
variances.glsl
vec4.h
whitecap_precompute.glsl

README.txt

====================================================
Real-time Animation and Rendering of Ocean Whitecaps
        Jonathan Dupuy and Eric Bruneton
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Hardware requirements
---------------------
The demo requires an OpenGL3.3 (or later) GPU.


Building the sources
--------------------
1 On Windows
	Open the vs2010 solution, and press CTRL+F5.

2 On Linux
	In a terminal, type "sh configure.sh", 
	then either:
	- "make config=release32" or 
	- "make config=release64" 
	depending on your system.
	More options for build by typing "make help"


Commands
--------
 F1_F9     Load scene
  1_9      Save scene
   a       Camera up
   e       Camera down
  zqsd     Scroll camera
  left     Turn camera left
  right    Turn camera right


Enjoy !
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