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- [3D Rendering] apply time travel to centerlines
- [3D Rendering] fix not all leads showing bug
- [Mouse Navigation] tweaked mouse drag and wheel sensitivity controls (still need to add some helpers for wildly different mice though)
- [Geometry Generation] fixed bad left/right wall position for some vertical shots
- [Geometry Generation] fixed incorrect up/down issue at some junctions
- [3D Rendering] restored intended passage appearance
- [Mouse Navigation] pick way better center of orbit points
- [Gradients] remove useless gradients
- [Gradients] Add ColorBrewer palettes
- [Ortho views] fix label positions
- [Ortho views] reduce z-fighting artifacts
- [Section cutting] exclude cut away shots from pick results, autoranging etc
- [Splay meshing] fix a few issues and improve appearance
Ortho scale bar
Finally there's a scale bar in ortho views, a much requested feature.
There's now a time machine slider that hides passages discovered after a selected date. Includes a play button to animate the cave growth!
The new "Boldness" slider will thicken the passages; especially good for viewing passages without LRUDs and high resolution/retina screens.
Customization for power users
This is mostly a note to self, in the process of making a timeline video for Bill Stone for the Oaxaca area caves, I made it possible to customize the appearance of the ortho scale bar and some of the captions by editing the swap file. You can get to the swap file for a project by going to Debug > Edit Swap File. This file format is undocumented though, so edit at your own risk.
- [Open File] Fix a parsing error that could cause a crash
- [3D Model] Fix an error that could cause glitchy behavior
- [Gradients] Tweak gradients
New Feature: Rooms around Splay Shots!
This is an exciting new feature: now rooms will be drawn around splay shots!
This is ideal for using a DistoX2 as a "poor man's lidar" and taking a bunch of splay shots from any station in a large room, dome, or pit.
Shown here is a cursory survey of Whirlpool Cave in Austin, TX I did with Rich Zarria, using a DistoX2 and TopoDroid.
I exported the data from TopoDroid to Compass format, and then imported the Compass file into Breakout.
- [Open File] fix some errors when importing Fisher Ridge leads
- [Leads] Now checked (aka done) leads are hidden by default, and there is a checkbox in the settings drawer to show or hide them:
- [Leads] Leads show up much more quickly now after import. A full 3D view rebuild isn't required anymore
- [Save Project] fix edge cases where LRUDs or splay shots wouldn't get saved
- [Menus] hide canvas while menus are open on Linux too (not just Windows)
- [Navigation] stop camera animations immediately when you move the mouse
- [Navigation] prevent camera from zooming out too far in perspective view
- [Navigation] automatically move cave back into view when nothing is visible on screen
- [Coordinate Conversion] fix bad navigation behavior when imported data has no geodetic reference