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@jedwards1211 jedwards1211 released this Oct 11, 2020 · 5 commits to master since this release

Bug Fixes

  • [3D Rendering] apply time travel to centerlines
  • [3D Rendering] fix not all leads showing bug
Assets 3
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@jedwards1211 jedwards1211 released this Jun 14, 2020 · 8 commits to master since this release

Bug Fixes

  • [Mouse Navigation] tweaked mouse drag and wheel sensitivity controls (still need to add some helpers for wildly different mice though)
  • [Geometry Generation] fixed bad left/right wall position for some vertical shots
  • [Geometry Generation] fixed incorrect up/down issue at some junctions
  • [3D Rendering] restored intended passage appearance
Assets 3
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@jedwards1211 jedwards1211 released this May 14, 2020 · 19 commits to master since this release

Bug Fixes

  • [Find] fly to results was broken, now fixed
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@jedwards1211 jedwards1211 released this May 14, 2020 · 20 commits to master since this release

Bug Fixes

  • [Mouse Navigation] pick way better center of orbit points
  • [Gradients] remove useless gradients

New Features

  • [Gradients] Add ColorBrewer palettes
Assets 3
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@jedwards1211 jedwards1211 released this Apr 1, 2020 · 27 commits to master since this release

Bug Fixes

  • [Ortho views] fix label positions
  • [Ortho views] reduce z-fighting artifacts
  • [Section cutting] exclude cut away shots from pick results, autoranging etc
  • [Splay meshing] fix a few issues and improve appearance

Features

Ortho scale bar

Finally there's a scale bar in ortho views, a much requested feature.

Time machine!

There's now a time machine slider that hides passages discovered after a selected date. Includes a play button to animate the cave growth!

Boldness

The new "Boldness" slider will thicken the passages; especially good for viewing passages without LRUDs and high resolution/retina screens.

Customization for power users

This is mostly a note to self, in the process of making a timeline video for Bill Stone for the Oaxaca area caves, I made it possible to customize the appearance of the ortho scale bar and some of the captions by editing the swap file. You can get to the swap file for a project by going to Debug > Edit Swap File. This file format is undocumented though, so edit at your own risk.

Assets 3
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@jedwards1211 jedwards1211 released this Feb 3, 2020 · 53 commits to master since this release

Bug Fixes

  • [Open File] Fix a parsing error that could cause a crash
  • [3D Model] Fix an error that could cause glitchy behavior
  • [Gradients] Tweak gradients

New Feature: Rooms around Splay Shots!

This is an exciting new feature: now rooms will be drawn around splay shots!
This is ideal for using a DistoX2 as a "poor man's lidar" and taking a bunch of splay shots from any station in a large room, dome, or pit.

Shown here is a cursory survey of Whirlpool Cave in Austin, TX I did with Rich Zarria, using a DistoX2 and TopoDroid.
I exported the data from TopoDroid to Compass format, and then imported the Compass file into Breakout.

image

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@jedwards1211 jedwards1211 released this Dec 1, 2019 · 61 commits to master since this release

New Features

  • Selectable gradients!
    image

Bug Fixes

  • [Open File] fix some errors when importing Fisher Ridge leads
Assets 3
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@jedwards1211 jedwards1211 released this Aug 27, 2019 · 64 commits to master since this release

New Features

  • [Leads] Now checked (aka done) leads are hidden by default, and there is a checkbox in the settings drawer to show or hide them:

image

  • [Leads] Leads show up much more quickly now after import. A full 3D view rebuild isn't required anymore
Assets 3
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@jedwards1211 jedwards1211 released this Aug 26, 2019 · 68 commits to master since this release

Bug Fixes

  • [Save Project] fix edge cases where LRUDs or splay shots wouldn't get saved
  • [Menus] hide canvas while menus are open on Linux too (not just Windows)
  • [Navigation] stop camera animations immediately when you move the mouse

New Features

  • [Navigation] prevent camera from zooming out too far in perspective view
  • [Navigation] automatically move cave back into view when nothing is visible on screen
Assets 3
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@jedwards1211 jedwards1211 released this Aug 24, 2019 · 85 commits to master since this release

Bug fixes

  • [Coordinate Conversion] fix bad navigation behavior when imported data has no geodetic reference
Assets 3
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