Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
restful-doom/src/doom/r_defs.h
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
449 lines (320 sloc)
7.96 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Copyright(C) 1993-1996 Id Software, Inc. | |
// Copyright(C) 2005-2014 Simon Howard | |
// | |
// This program is free software; you can redistribute it and/or | |
// modify it under the terms of the GNU General Public License | |
// as published by the Free Software Foundation; either version 2 | |
// of the License, or (at your option) any later version. | |
// | |
// This program is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
// GNU General Public License for more details. | |
// | |
// DESCRIPTION: | |
// Refresh/rendering module, shared data struct definitions. | |
// | |
#ifndef __R_DEFS__ | |
#define __R_DEFS__ | |
// Screenwidth. | |
#include "doomdef.h" | |
// Some more or less basic data types | |
// we depend on. | |
#include "m_fixed.h" | |
// We rely on the thinker data struct | |
// to handle sound origins in sectors. | |
#include "d_think.h" | |
// SECTORS do store MObjs anyway. | |
#include "p_mobj.h" | |
#include "i_video.h" | |
#include "v_patch.h" | |
// Silhouette, needed for clipping Segs (mainly) | |
// and sprites representing things. | |
#define SIL_NONE 0 | |
#define SIL_BOTTOM 1 | |
#define SIL_TOP 2 | |
#define SIL_BOTH 3 | |
#define MAXDRAWSEGS 256 | |
// | |
// INTERNAL MAP TYPES | |
// used by play and refresh | |
// | |
// | |
// Your plain vanilla vertex. | |
// Note: transformed values not buffered locally, | |
// like some DOOM-alikes ("wt", "WebView") did. | |
// | |
typedef struct | |
{ | |
fixed_t x; | |
fixed_t y; | |
} vertex_t; | |
// Forward of LineDefs, for Sectors. | |
struct line_s; | |
// Each sector has a degenmobj_t in its center | |
// for sound origin purposes. | |
// I suppose this does not handle sound from | |
// moving objects (doppler), because | |
// position is prolly just buffered, not | |
// updated. | |
typedef struct | |
{ | |
thinker_t thinker; // not used for anything | |
fixed_t x; | |
fixed_t y; | |
fixed_t z; | |
} degenmobj_t; | |
// | |
// The SECTORS record, at runtime. | |
// Stores things/mobjs. | |
// | |
typedef struct | |
{ | |
fixed_t floorheight; | |
fixed_t ceilingheight; | |
short floorpic; | |
short ceilingpic; | |
short lightlevel; | |
short special; | |
short tag; | |
// 0 = untraversed, 1,2 = sndlines -1 | |
int soundtraversed; | |
// thing that made a sound (or null) | |
mobj_t* soundtarget; | |
// mapblock bounding box for height changes | |
int blockbox[4]; | |
// origin for any sounds played by the sector | |
degenmobj_t soundorg; | |
// if == validcount, already checked | |
int validcount; | |
// list of mobjs in sector | |
mobj_t* thinglist; | |
// thinker_t for reversable actions | |
void* specialdata; | |
int linecount; | |
struct line_s** lines; // [linecount] size | |
int id; | |
} sector_t; | |
// | |
// The SideDef. | |
// | |
typedef struct | |
{ | |
// add this to the calculated texture column | |
fixed_t textureoffset; | |
// add this to the calculated texture top | |
fixed_t rowoffset; | |
// Texture indices. | |
// We do not maintain names here. | |
short toptexture; | |
short bottomtexture; | |
short midtexture; | |
// Sector the SideDef is facing. | |
sector_t* sector; | |
} side_t; | |
// | |
// Move clipping aid for LineDefs. | |
// | |
typedef enum | |
{ | |
ST_HORIZONTAL, | |
ST_VERTICAL, | |
ST_POSITIVE, | |
ST_NEGATIVE | |
} slopetype_t; | |
typedef struct line_s | |
{ | |
// Vertices, from v1 to v2. | |
vertex_t* v1; | |
vertex_t* v2; | |
// Precalculated v2 - v1 for side checking. | |
fixed_t dx; | |
fixed_t dy; | |
// Animation related. | |
short flags; | |
short special; | |
short tag; | |
// Visual appearance: SideDefs. | |
// sidenum[1] will be -1 if one sided | |
short sidenum[2]; | |
// Neat. Another bounding box, for the extent | |
// of the LineDef. | |
fixed_t bbox[4]; | |
// To aid move clipping. | |
slopetype_t slopetype; | |
// Front and back sector. | |
// Note: redundant? Can be retrieved from SideDefs. | |
sector_t* frontsector; | |
sector_t* backsector; | |
// if == validcount, already checked | |
int validcount; | |
// thinker_t for reversable actions | |
void* specialdata; | |
} line_t; | |
// | |
// A SubSector. | |
// References a Sector. | |
// Basically, this is a list of LineSegs, | |
// indicating the visible walls that define | |
// (all or some) sides of a convex BSP leaf. | |
// | |
typedef struct subsector_s | |
{ | |
sector_t* sector; | |
short numlines; | |
short firstline; | |
} subsector_t; | |
// | |
// The LineSeg. | |
// | |
typedef struct | |
{ | |
vertex_t* v1; | |
vertex_t* v2; | |
fixed_t offset; | |
angle_t angle; | |
side_t* sidedef; | |
line_t* linedef; | |
// Sector references. | |
// Could be retrieved from linedef, too. | |
// backsector is NULL for one sided lines | |
sector_t* frontsector; | |
sector_t* backsector; | |
} seg_t; | |
// | |
// BSP node. | |
// | |
typedef struct | |
{ | |
// Partition line. | |
fixed_t x; | |
fixed_t y; | |
fixed_t dx; | |
fixed_t dy; | |
// Bounding box for each child. | |
fixed_t bbox[2][4]; | |
// If NF_SUBSECTOR its a subsector. | |
unsigned short children[2]; | |
} node_t; | |
// PC direct to screen pointers | |
//B UNUSED - keep till detailshift in r_draw.c resolved | |
//extern byte* destview; | |
//extern byte* destscreen; | |
// | |
// OTHER TYPES | |
// | |
// This could be wider for >8 bit display. | |
// Indeed, true color support is posibble | |
// precalculating 24bpp lightmap/colormap LUT. | |
// from darkening PLAYPAL to all black. | |
// Could even us emore than 32 levels. | |
typedef byte lighttable_t; | |
// | |
// ? | |
// | |
typedef struct drawseg_s | |
{ | |
seg_t* curline; | |
int x1; | |
int x2; | |
fixed_t scale1; | |
fixed_t scale2; | |
fixed_t scalestep; | |
// 0=none, 1=bottom, 2=top, 3=both | |
int silhouette; | |
// do not clip sprites above this | |
fixed_t bsilheight; | |
// do not clip sprites below this | |
fixed_t tsilheight; | |
// Pointers to lists for sprite clipping, | |
// all three adjusted so [x1] is first value. | |
short* sprtopclip; | |
short* sprbottomclip; | |
short* maskedtexturecol; | |
} drawseg_t; | |
// A vissprite_t is a thing | |
// that will be drawn during a refresh. | |
// I.e. a sprite object that is partly visible. | |
typedef struct vissprite_s | |
{ | |
// Doubly linked list. | |
struct vissprite_s* prev; | |
struct vissprite_s* next; | |
int x1; | |
int x2; | |
// for line side calculation | |
fixed_t gx; | |
fixed_t gy; | |
// global bottom / top for silhouette clipping | |
fixed_t gz; | |
fixed_t gzt; | |
// horizontal position of x1 | |
fixed_t startfrac; | |
fixed_t scale; | |
// negative if flipped | |
fixed_t xiscale; | |
fixed_t texturemid; | |
int patch; | |
// for color translation and shadow draw, | |
// maxbright frames as well | |
lighttable_t* colormap; | |
int mobjflags; | |
} vissprite_t; | |
// | |
// Sprites are patches with a special naming convention | |
// so they can be recognized by R_InitSprites. | |
// The base name is NNNNFx or NNNNFxFx, with | |
// x indicating the rotation, x = 0, 1-7. | |
// The sprite and frame specified by a thing_t | |
// is range checked at run time. | |
// A sprite is a patch_t that is assumed to represent | |
// a three dimensional object and may have multiple | |
// rotations pre drawn. | |
// Horizontal flipping is used to save space, | |
// thus NNNNF2F5 defines a mirrored patch. | |
// Some sprites will only have one picture used | |
// for all views: NNNNF0 | |
// | |
typedef struct | |
{ | |
// If false use 0 for any position. | |
// Note: as eight entries are available, | |
// we might as well insert the same name eight times. | |
boolean rotate; | |
// Lump to use for view angles 0-7. | |
short lump[8]; | |
// Flip bit (1 = flip) to use for view angles 0-7. | |
byte flip[8]; | |
} spriteframe_t; | |
// | |
// A sprite definition: | |
// a number of animation frames. | |
// | |
typedef struct | |
{ | |
int numframes; | |
spriteframe_t* spriteframes; | |
} spritedef_t; | |
// | |
// Now what is a visplane, anyway? | |
// | |
typedef struct | |
{ | |
fixed_t height; | |
int picnum; | |
int lightlevel; | |
int minx; | |
int maxx; | |
// leave pads for [minx-1]/[maxx+1] | |
byte pad1; | |
// Here lies the rub for all | |
// dynamic resize/change of resolution. | |
byte top[SCREENWIDTH]; | |
byte pad2; | |
byte pad3; | |
// See above. | |
byte bottom[SCREENWIDTH]; | |
byte pad4; | |
} visplane_t; | |
#endif |