Winchester draft simulator for MTG cube
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src
.DS_Store
.gitignore updating gitignore Sep 13, 2012
Procfile
README.md
blah.rb DTK added and changed to use old gatherer images May 1, 2015
blah2.rb
btgcommons.txt
btgmythics.txt Changed the look a bit so as to use mtgimage rather than gatherer for… Jan 15, 2015
btgrares.txt
btguncommons.txt Changed the look a bit so as to use mtgimage rather than gatherer for… Jan 15, 2015
config.js
dgmcommons.txt dragon maze and morningtide are supported Apr 23, 2013
dgmlands.txt
dgmmythics.txt
dgmrares.txt dragon maze and morningtide are supported Apr 24, 2013
dgmuncommons.txt
dtkcommons.txt DTK added and changed to use old gatherer images May 2, 2015
dtkmythics.txt
dtkrares.txt
dtkuncommons.txt
frfcommons.txt
frflands.txt
frfmythics.txt
frfrares.txt
frfuncommons.txt
gtccommons.txt
gtcmythics.txt
gtcrares.txt
gtcuncommons.txt
ktkcommons.txt
ktkmythics.txt
ktkrares.txt
ktkuncommons.txt
lrwcommons.txt
lrwmythics.txt
lrwrares.txt
lrwuncommons.txt
m15commons.txt
m15mythics.txt
m15rares.txt
m15uncommons.txt Changed the look a bit so as to use mtgimage rather than gatherer for… Jan 15, 2015
mmacommons.txt
mmamythics.txt
mmarares.txt
mmauncommons.txt
morcommons.txt
mormythics.txt
morrares.txt
moruncommons.txt dragon maze and morningtide are supported Apr 24, 2013
npm-debug.log
package.json
rtrcommons.txt
rtrmythics.txt The winchester simulator now makes packs of RTR. Cube will be returni… Jan 10, 2013
rtrrares.txt
rtruncommons.txt
scgcommons.txt
scgmythics.txt Changed the look a bit so as to use mtgimage rather than gatherer for… Jan 15, 2015
scgrares.txt
scguncommons.txt
textcubelist.txt
thscommons.txt Theros Sep 18, 2013
thsmythics.txt
thsrares.txt
thsuncommons.txt
winston.js

README.md

This is a little webapp that is a blatant plagiarism of another repository of my friends that allows you to run the Savage Worlds initiative system, but right now is a prototype for a Winston draft simulator for magic, using my cube as reference. Edit the config.js file to set your port (default of 3141), loglevel can stay at 1. Point your browser to the host's IP, and have fun!

The first person to make a room with a password is automatically the admin of that room. That person can force cards to be drawn for others, or to boot others.

To do: ~High Priority~ 1. If a user leaves a game and relogs, make sure that when that user comes back, the current state of the game (what that user has taken, whose turn it is, what piles contain what) are up to date. On that note, games should expire after a certain session length (this may already happen but I'm not too sure) Bug: if someone leaves and rejoins, sometimes the create new game button will show.

  1. Images of the cards being shown, seriously

  2. Display the pile last taken and who took it

  3. Rearrange the piles/list to look better. It'd be nice to not have to constantly scroll to see the piles as each person's taken cards gets larger and larger.

~Would be Nice~

  1. Export decklist after done/deck building capabilities

  2. No login screen - users are asked for a username and automatically thrown into a lounge, and can propose games with others. This is ambitious.

  3. Allow users to put in their own cube for a session?

  4. Sort taken cards by color - this would require importing data about the cards themselves