Colorful blobs that might one day resemble planets.
Requires the latest stable version of Rust.
Build an easily-hackable toolkit for building games based around voxel globes. The simple case should be simple, and the migration path to greater customisation should be smooth.
Document everything. Both the API and implementation should aim to teach. I'm also blogging as I go.
Be open and welcoming. If you have a question, a suggestion, an idea, or just want to say "hi", please feel free to open an issue.
Build a game engine. I'm going to end up doing this accidentally. But my preference is to use existing libraries where they exist, and contribute to them where it makes sense.
Expose a stable API. I do value stability, but PlanetKit is too young and exploratory to be thinking about that just yet. If you use it for something, I'll help you deal with breakage.
Meet everyone's needs. I intend to focus on a very narrow set of game styles. But "narrow" is hard to define clearly. If you're not sure whether our visions are aligned, please open an issue!
PlanetKit is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT for details.