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Getting Started With Unity and Virtual Reality #19

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jeffrafter opened this issue Jan 18, 2021 · 9 comments
Open

Getting Started With Unity and Virtual Reality #19

jeffrafter opened this issue Jan 18, 2021 · 9 comments
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@jeffrafter
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Questions and comments for https://jeffrafter.com/getting-started-with-unity-and-vr

@jeffrafter jeffrafter added the Comments 💬 Comments, questions and discussions label Jan 18, 2021
@jeffrafter jeffrafter self-assigned this Jan 18, 2021
@timbrooke
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Thanks this was really helpful after fighting through so much documentation online - this actually worked!

@fengpingxiong
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Appreciate! This is so detailed and a step-by-step guide to install and set up Unity and Oculus quest on a MacBook. I'm a beginner and it took me several days to set up and got a lot of problems until I found this article. This is a really good one, Thanks again!! If there are some videos that can show the guide step that would be wonderful.

@jeffrafter
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There are some really good videos From ValemVR https://www.youtube.com/channel/UCPJlesN59MzHPPCp0Lg8sLw and Justin P Barnett https://www.youtube.com/channel/UC1yXfU3c2gXchdmscjvCmMQ that I would recommend as well.

@juli4189
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juli4189 commented Jul 14, 2021

[altered] Thank you so much for your article :-) Very understandable and nice to read! - "Recipe" worked for my Oculus Quest (not Quest 2) also.

@fengpingxiong
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fengpingxiong commented Jul 18, 2021 via email

@memelab74
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Thank you for this article. It seems like many tutorials are unfortunately outdated and therefore confusing if you're just getting started, but this one is terrific. I agree with the recommendation for the Justin P Barnett videos, however, this article adds a bit more commentary and insight into the various settings and why you need them.

@shalperin
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This guide was very useful. The only thing that didn't work was the setting the OmniSharp path. I got an error using:
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono

Somewhere along the way I realized you can just set the path to "latest", and it downloads omnisharp and just works.

@fengpingxiong
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I followed the instruction several times, everything went well, until after I put on my headset tried to look around, but still can not look around in the environment, the picture in my headset is fixed. What can I do to solve this problem? Thanks!

@jeffrafter
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As an update the VS Code setup is slightly outdated. I still need to use the outdated mono to be compatible with Unity. So I changed the version of the C# plugin install to 1.24.4. (Right click on the extension and choose Install another version)

  "csharp.inlayHints.parameters.enabled": true,
  "csharp.inlayHints.parameters.forIndexerParameters": true,
  "csharp.inlayHints.parameters.forLiteralParameters": true,
  "csharp.inlayHints.parameters.forObjectCreationParameters": true,
  "csharp.inlayHints.parameters.forOtherParameters": true,
  "csharp.inlayHints.types.enabled": true,
  "csharp.inlayHints.types.forImplicitObjectCreation": true,
  "csharp.inlayHints.types.forImplicitVariableTypes": true,
  "omnisharp.monoPath": "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono",
  "omnisharp.useGlobalMono": "always",
  "omnisharp.path": "latest",
  "omnisharp.useModernNet": false

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