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Coding physically-based animation software
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Coding physically-based animation software

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Arctic Code Vault Contributor

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  1. Renderer developed for the Advanced Rendering Techniques course at Drexel.

    C++ 1

  2. 1
    import toolutils
    2
    # Works in Houdini 16.5, assumes points are selected inside /obj/geo1.
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    4
    selection = toolutils.sceneViewer().currentGeometrySelection()
    5
    node = selection.nodes()[0]
  3. A series of problems solved using finite difference methods, implemented in Python.

    Python

  4. OpenVDB - Sparse volume data structure and tools

    C++ 1.4k 393

  5. Forked from doyubkim/fluid-engine-dev

    Fluid simulation engine for computer graphics applications

    C++

  6. Forked from nepluno/libWetHair

    A Multi-Scale Model for Simulating Liquid-Hair Interactions

    C++

1 contribution in the last year

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Contribution activity

January - April 2021

jehutymax has no activity yet for this period.

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