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Renderer developed for the Advanced Rendering Techniques course at Drexel.
# Works in Houdini 16.5, assumes points are selected inside /obj/geo1.
selection = toolutils.sceneViewer().currentGeometrySelection()
node = selection.nodes()
A series of problems solved using finite difference methods, implemented in Python.
OpenVDB - Sparse volume data structure and tools
Forked from doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
Forked from nepluno/libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
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