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Commits on Jun 5, 2018
  1. Tweaking Code

    jekagames committed Jun 5, 2018
    Decided to use just one ring of neopixel LEDs (a 12-ring) and also need
    to reduce the brightness. Tweaked the length of the animation as well.
    We'll see how it feels.
    All vests are finished! All puppets are finished! Now it's time to write
    the rules!
Commits on May 28, 2018
  1. video of code in action

    jekagames committed May 28, 2018
    code in action with one microbit hooked up to one neopixel.
  2. everything working as intended

    jekagames committed May 28, 2018
    players can now interrupt each other's flashing and cause each other's
    Still won't loop forever but it seems that the LEDs get stuck in the
    "ON" position? Will have to physically test with the actual LEDs.
Commits on May 27, 2018
  1. animation still short, players to reset

    jekagames committed May 27, 2018
    In this version, the animation is still rather short (loops seem to
    break the program a lot), and players have to consciously press B to
    stop the animation/reset to the default white LED standby mode. This is
    possibly a beature, as players consciously move forward together?
    But it's really annoying to not just be able to tell the animation to
    loop until it's interrupted without things breaking.
  2. working code but not looping

    jekagames committed May 27, 2018
    This code works exactly as intended -- the animation plays on both the
    transmitting and receiving microbits, and correctly changes between the
    However, it doesn't loop. Adding a while loop created animation issues.
    I wonder if animations always have to finish on the microbit? How can I
    interrupt the animatioon and not have it resume?
Commits on May 26, 2018
  1. First Version of Code

    jekagames committed May 26, 2018
    this code, using radio communication between three micro:bits, allows
    the micro:bits to direct themselves and each other to flash and light up