Commits on Jun 5, 2018
Commits on May 28, 2018
Commits on May 27, 2018
In this version, the animation is still rather short (loops seem to break the program a lot), and players have to consciously press B to stop the animation/reset to the default white LED standby mode. This is possibly a beature, as players consciously move forward together? Perhaps. But it's really annoying to not just be able to tell the animation to loop until it's interrupted without things breaking.
This code works exactly as intended -- the animation plays on both the transmitting and receiving microbits, and correctly changes between the two. However, it doesn't loop. Adding a while loop created animation issues. I wonder if animations always have to finish on the microbit? How can I interrupt the animatioon and not have it resume?
Commits on May 26, 2018