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A .NET Beanstalk client library filled with async happiness.
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Build status NuGet

A Beanstalk .NET client library filled with async happiness.

Don't like async? That's cool, no problem. You might like libBeanstalk.NET instead.


Do the normal thing:

PM> Install-Package Turbocharged.Beanstalk

Because of the way the Beanstalk protocol works, it's important that producers and consumers use separate connections. So, when creating a BeanstalkConnection, you need to choose whether it's a consumer or producer.

Producing Jobs

Create a Producer if you need to insert jobs. Most producer methods are affected by UseAsync(tube).

IProducer producer = await BeanstalkConnection.ConnectProducerAsync("localhost:11300");
await producer.UseAsync("mytube");

Beanstalk jobs are just blobs, so jobs are represented as byte arrays.

byte[] job = new byte[] { 102, 105, 101, 116, 123, 124, 101, 114, 113 };
await producer.PutAsync(job, 5, TimeSpan.Zero, TimeSpan.FromSeconds(30));

Not feeling the love for byte arrays? You can also put custom objects and they'll be serialized. The default is JSON.

await producer.PutAsync<MyObject>(obj, 5, TimeSpan.Zero, TimeSpan.FromSeconds(30));

Since Beanstalk maintains a TCP connection, you need to clean up your toys when you're done:


Consuming jobs

If you need to consume jobs, create a Consumer instead. Most consumer methods are affected by WatchAsync(tube) and IgnoreAsync(tube).

IConsumer consumer = await BeanstalkConnection.ConnectConsumerAsync("localhost:11300");
await consumer.WatchAsync("mytube");

To ask Beanstalk for a job, reserve it:

Job job = await consumer.ReserveAsync();
// or: 
Job job = await consumer.ReserveAsync(timeout: TimeSpan.FromSeconds(10));

Console.WriteLine("Reserved job ID = {0}, Length = ", job.Id, job.Data.Length);

You can also deserialize if you know what type you're expecting.

Job<MyObject> job = await consumer.ReserveAsync<MyObject>();

When you're done with your job, ask your consumer to delete it or bury it.

if (success)
    await consumer.DeleteAsync(job.Id);
    await consumer.BuryAsync(job.Id, priority: 5);

Again, clean up after yourself when you don't need the connection anymore:


Creating a worker task

A worker task is a BeanstalkConnection that processes jobs in a loop.

  1. You provide a delegate with signature Func<IWorker, Job, Task>. Turbocharged.Beanstalk immediately connects and called "reserve" for you.

  2. Your delegate gets called whenever a job is reserved.

  3. Call DeleteAsync or BuryAsync when you're finished.

It looks like this:

private Task MyWorkerFunc(IWorker worker, Job job)
    bool success = ProcessJob(job.Data);
    if (success)
        await worker.DeleteAsync(job.Id);
        await worker.BuryAsync(job.Id, 1);

IDisposable worker = BeanstalkConnection.ConnectWorkerAsync(hostname, port, MyWorkerFunc);

You can also use serialized messages:

private Task MyTypedWorkerFunc(IWorker worker, Job<MyObject> job)
    bool success = ProcessJob(job.Object);
    if (success)
        await worker.DeleteAsync(job.Id);
        await worker.BuryAsync(job.Id, 1);

IDisposable worker = BeanstalkConnection.ConnectWorkerAsync<MyObject>(hostname, port, MyTypedWorkerFunc);

As usual, dispose the worker to make it stop.



  • Simple API that encourages ease of use
  • Teach myself how to properly use the shiny asynchrony features in C# 5.0.


The MIT License. See

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