An HTML5 APIs testing ground disguised as an WebGL Shooter
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This is the experiment/project I often use myself as testing ground, and I decided to put it online.

Oh, and it's a WebGL shooter style game that uses a whole lot of HTML5 APIs.

Come on, shoot at balls right now over here:


This experiment uses Three.js, game-shim, requirejs and decoupled-input.

It is an offspring of the Ascent Project, but it also features elements not present in Ascent, such as InfiniteGround, the WebAudio API or PageVisibility API.

The background music is a song called "WipEout (Soundtrack Prototype for an abandoned fan game)" by "Flex Blur" and licensed under a CC license.

#Supported Browsers

This experiment only works in Chrome.