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A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + (experimental) RTMP, providing reliable cross-browser/platform audio control in as little as 10 KB. BSD licensed.
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SoundManager 2: JavaScript Sound for the Web

By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript.

HTML5 Audio() Support (Beta-ish)

* 100% Flash-free MP3 + MP4/AAC where supported, compatible with Apple iPad 3.2, iPhone/iOS 4
* Fallback to Flash for MP3/MP4 support, as needed
* SM2 API is unchanged, transparent; HTML5/flash switching handled internally
* HTML5 API support approximates Flash 8 API features, minus ID3, plus buffering
* Some other formats (WAV/OGG) supported via HTML5, depending on browser
* See soundManager.useHTML5Audio for implementation details.

Basic API Features (Flash 8)

* Load, stop, play, pause, mute, seek, pan and volume control of sounds from Javascript
* Events: onload, whileloading, whileplaying, onfinish and more
* ID3V1 and ID3V2 tag support for MP3s (title, artist, genre etc.)

Shiny Flash 9 Features

* RTMP / Flash Media Server streaming support (new, experimental)
* MPEG-4 (AAC, HE-AAC, H.264) audio support
* "MultiShot" play (layered/chorusing effects)
* Waveform/frequency spectrum data
* Peak (L/R channel volume) data
* Audio buffering state/event handling

General Tech Stuff

* Full API Documentation with examples and notes
* console.log()-style debug output and troubleshooting tools
* Community-based discussion/support

As Heard On The Internets

A few nifty sites that have implemented SM2 for driving audio:

* Muxtape
* SoundCloud / The Cloud Player
* 8tracks
* Opera (media player component)
* Discogs
* Mixcrate

Project home, documentation, live demos etc.:

Versioning / Development Notes

Releases are versioned by date, e.g., V2.97a.20110424 and are tagged as such. The latest release is always on trunk/master. Post-release development builds may be available on the appropriate -DEV branch, eg., V2.97a.20110424-DEV

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