Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP

Quake III Arena GPL Source Release

branch: master

Fetching latest commit…

Octocat-spinner-32-eaf2f5

Cannot retrieve the latest commit at this time

Octocat-spinner-32 bspc
Octocat-spinner-32 code
Octocat-spinner-32 common
Octocat-spinner-32 lcc
Octocat-spinner-32 libs
Octocat-spinner-32 q3asm
Octocat-spinner-32 q3map
Octocat-spinner-32 q3radiant
Octocat-spinner-32 ui
Octocat-spinner-32 .gitignore
Octocat-spinner-32 COPYING.txt
Octocat-spinner-32 README.md
README.md

Quake III Arena GPL Source Code - Mac OS X

This file contains the following sections:

  1. GENERAL NOTES
  2. ISSUES
  3. COMPILING ON MAC OS X
  4. COMPILING ON WIN32
  5. COMPILING ON GNU/LINUX
  6. LICENSE

GENERAL NOTES

A short summary of the file layout:

code/                   Quake III Arena source code ( renderer, game code, OS layer etc. )
bspc/                   bot routes compiler source code
lcc/                    the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
q3asm/                  assembly to qvm bytecode compiler
q3map/                  map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
q3radiant/              Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )

ISSUES

Windows & Linux projects are not actively maintained in this fork.

QVM support and full screen mode are currently broken on Mac OS X. In order to run the game successfully you will need to start the executable with the following launch arguments:

+set r_fullscreen 0
+set vm_game 0
+set vm_cgame 0
+set vm_ui 0

COMPILING ON MAC OS X

Xcode 4 workspace and project files are provided:

code/quake3.xcworkspace
code/botlib/botlib.xcodeproj
code/cgame/cgame.xcodeproj
code/game/game.xcodeproj
code/jpeg-6/jpeg6.xcodeproj
code/macosx/quake3.xcodeproj
code/q3_ui/q3_ui.xcodeproj
code/renderer/renderer_gl.xcodeproj
code/ui/ui.xcodeproj

For running the game, open quake3.xcworkspace and select the quake3 target. You can then build it from the Product menu.

There are Xcode projects for some of the tools as well:

bspc/bspc.xcodeproj
lcc/q3lcc.xcodeproj
q3asm/q3asm.xcodeproj
q3map/q3map.xcodeproj

While it appears that the tools projects will build and run, they have not been extensively tested or guaranteed to work 100%.

COMPILING ON WIN32

VC7 / Visual C++ 2003 project files are provided:

code/quake3.sln
q3radiant/Radiant.sln

To compile the qvms, you need to run some batch files. You will also need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path. The qvm batch files are in:

code/game
code/cgame
code/q3_ui
code/ui

COMPILING ON GNU/LINUX

the build system using cons, which may be known as scons's perl ancestor now you don't have to track it down though, the build script is provided in the tree you will need nasm and gcc 2.95 make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11 a typical compile command goes like this: [..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95

LICENSE

See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

Some source code in this release is not covered by the GPL:

IO on .zip files using portions of zlib

lines file(s) 4299 code/qcommon/unzip.c 4546 libs/pak/unzip.cpp Copyright (C) 1998 Gilles Vollant zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

MD4 Message-Digest Algorithm

lines file(s) 299 code/qcommon/md4.c 277 common/md4.c Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.

License to copy and use this software is granted provided that it is identified as the RSA Data Security, Inc. MD4 Message-Digest Algorithm in all mater ial mentioning or referencing this software or this function. License is also granted to make and use derivative works provided that such work s are identified as derived from the RSA Data Security, Inc. MD4 Message-Dig est Algorithm in all material mentioning or referencing the derived work. RSA Data Security, Inc. makes no representations concerning either the merchanta bility of this software or the suitability of this software for any particular p urpose. It is provided as is without express or implied warranty of any kind.

checksums are used to validate pak files

standard C library replacement routines

lines file(s) 1324 code/game/bg_lib.c Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. All advertising materials mentioning features or use of this software must display the following acknowledgement: This product includes software developed by the University of California, Berkeley and its contributors. 4. Neither the name of the University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

ADPCM coder/decoder

lines file(s) 330 code/client/snd_adpcm.c Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands.

                    All Rights Reserved

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Stichting Mathematisch Centrum or CWI not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission.

STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

JPEG library

code/jpeg-6 libs/jpeg6 Copyright (C) 1991-1995, Thomas G. Lane

Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee, subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying documentation must state that "this software is based in part on the work of the Independent JPEG Group". (3) Permission for use of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO LIABILITY for damages of any kind.

These conditions apply to any software derived from or based on the IJG code, not just to the unmodified library. If you use our work, you ought to acknowledge us.

NOTE: unfortunately the README that came with our copy of the library has been lost, so the one from release 6b is included instead. There are a few 'glue type' modifications to the library to make it easier to use from the engine, but otherwise the dependency can be easily cleaned up to a better release of the library.

Something went wrong with that request. Please try again.