An arcade-oriented physics engine for Haxe
This library is mostly a port of Phaser v2 arcade physics modified to be framework agnostic.
⚠ This port is very recent, there is no Haxe specific documentation for now. That said, you can take a look at Phaser v2 arcade physics examples to see what you can do, as they should work exactly the same for most cases.
This library was ported and modified for Haxe by Jérémy Faivre from the existing work of:
- Richard Davey rich@photonstorm.com, author the original arcade physics library for Phaser v2
- Timo Hausmann, author of the initial QuadTree implementation, ported to Phaser then to Haxe.