By: Jeremy Nation
Roguelike Sokoban is an ASCII-based Sokoban game that has a look and feel inspired by the roguelike genre, particularly the Sokoban levels in the excellent game Nethack. You can create new maps using a regular text editor.
Running Roguelike Sokoban
Roguelike Sokoban is written in Python and uses the curses library for its display. It should work without special configuration on Linux and Mac systems. Just execute
from the root repository directory to play the default levels. To specify a
level file, use the
-L option followed by the path to the level file.
On Windows, you will need to install Python and then figure out how to make curses available.
By default, the game will use the level file
included are many levels that have been adapted from the game
XSokoban, which has been
released into the public domain. These levels are included as
levels/xsokoban$X-$Y.yml and can be loaded with the
Note: the XSokoban levels were converted using the included
util/convert_xsokoban.py script and have not all been playtested. They were
originally written to use a different set of Sokoban rules than Roguelike
Sokoban uses. It is possible some of them are unwinnable from the start. Please
let me know if one of the included levels is unwinnable.
You can run the included tests with
You will first need to install the Python nose package.
GPLv3 or later (see included