multiplayer server for tquery experiments
- keep it simple and minimal
try to make it generic
- aka it isnt specific to a given experiment/game
so no security on server ?
- nevertheless client can implement security on the client side
- easy to include in a game
- each connection got a user
- a user got a humanName (given by client)
- unique, server side ?
- a user got a socket.id (given by server)
- a user got a profile opaque blob (given by the client)
- a userlist of those information is maintained by the server
- measure latency with ping
- ability for client to broadcast message
- a message rate limiter as anti-DoS measure