diff --git a/_posts/2011-04-13-pacmaze-v1-release.md b/_posts/2011-04-13-pacmaze-v1-release.md
index 9a62df6..5212fd5 100644
--- a/_posts/2011-04-13-pacmaze-v1-release.md
+++ b/_posts/2011-04-13-pacmaze-v1-release.md
@@ -13,7 +13,9 @@ You can find it as [standalone webapp](http://pacmaze.com) or in
[chrome web store](https://chrome.google.com/webstore/detail/ggeliggglgbhachnoljoieibaneidchi).
Pacmaze v1 is the first game of *the pacmaze experiment*. Show, dont tell, here is a screencast
+
+
## Pacmaze Experiment
diff --git a/_posts/2011-04-20-pacmaze-v2-even-more-WebGL-in-pacman.md b/_posts/2011-04-20-pacmaze-v2-even-more-WebGL-in-pacman.md
new file mode 100644
index 0000000..d243282
--- /dev/null
+++ b/_posts/2011-04-20-pacmaze-v2-even-more-WebGL-in-pacman.md
@@ -0,0 +1,33 @@
+---
+layout: post
+published: true
+title: Pacmaze v2 - Event More WebGL in Pacman
+---
+
+Pacmaze v2 is the second version of pacmaze
+in the pacmaze experiment announced here.
+
+Compared to pacmaze v1, it provides **much nicer 3D effects** with
+lot of camera moves. Use *pageUp/pageDown* or *C/V* keys to change the camera positions. It is a little easier
+on the user too. In case you dont have WebGL, you may watch a screencast... better than the original
+with a alert(), couch :) Show, dont tell, here is the screencast
+
+
+
+
+
+Other improvements were done this week, but they were either not yet ready or not visible on the screen...
+According to *pacmaze experiment* schedule, i should
+release a new game every 2 weeks, so another game is due next wednesday.
+Pacmaze v2 is just an improvement of last week
+release.
+
+## tl;dr;
+
+Pacmaze is a pacman in WebGL. You are a pacman trapped in a maze.
+You need to eat all the pills to get out, and avoid the ghosts in the
+process. Well... you known pacman.
+You can find it as [standalone webapp](http://pacmaze.com) or in
+[chrome web store](https://chrome.google.com/webstore/detail/ggeliggglgbhachnoljoieibaneidchi).
+
+