CCKit for Cocos2D is a set of classes that brings some of the niceties of UIKit to Cocos2D.
- CCScrollLayer - A Cocos2D layer that behaves like a UIScrollView.
- CCTableLayer - A Cocos2D layer that behaves like a UITableView.
- CCNavigationController - A Cocos2D layer that allows pushing/popping of nodes on a navigation stack like UINavigationController.
- CCGestureRecognizer - A wrapper class that allows usage of UIGestureRecognizers on CCNodes.
- Cocos2D for iPhone v1.x
- Base SDK of iOS5 (for ARC compilation)
- Deployment target of iOS4 or higher (zeroing weak references require iOS5)
- iOS 4.0 or newer for iOS games
Just drag the CCKit folder into your Xcode project.
Want to contribute to the project? Send me a pull request!
- Portions of CCScrollLayer, CCTableLayer, and CCTableLayerCell created by Sangwoo Im.
- Portions of CCGestureRecognizer created by Joe Allen, Glaivare LLC.
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