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blender_hacking/source/blender/collada/ControllerExporter.cpp
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| /* | |
| * ***** BEGIN GPL LICENSE BLOCK ***** | |
| * | |
| * This program is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU General Public License | |
| * as published by the Free Software Foundation; either version 2 | |
| * of the License, or (at your option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| * GNU General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
| * | |
| * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, | |
| * Nathan Letwory, Sukhitha Jayathilake | |
| * | |
| * ***** END GPL LICENSE BLOCK ***** | |
| */ | |
| /** \file blender/collada/ControllerExporter.cpp | |
| * \ingroup collada | |
| */ | |
| #include "COLLADASWBaseInputElement.h" | |
| #include "COLLADASWInstanceController.h" | |
| #include "COLLADASWPrimitves.h" | |
| #include "COLLADASWSource.h" | |
| #include "DNA_action_types.h" | |
| #include "DNA_meshdata_types.h" | |
| #include "DNA_modifier_types.h" | |
| #include "BKE_action.h" | |
| #include "BKE_armature.h" | |
| extern "C" { | |
| #include "BKE_main.h" | |
| #include "BKE_mesh.h" | |
| #include "BKE_global.h" | |
| #include "BKE_library.h" | |
| #include "BKE_idprop.h" | |
| } | |
| #include "ED_armature.h" | |
| #include "BLI_listbase.h" | |
| #include "GeometryExporter.h" | |
| #include "ArmatureExporter.h" | |
| #include "ControllerExporter.h" | |
| #include "SceneExporter.h" | |
| #include "collada_utils.h" | |
| // XXX exporter writes wrong data for shared armatures. A separate | |
| // controller should be written for each armature-mesh binding how do | |
| // we make controller ids then? | |
| ControllerExporter::ControllerExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) { | |
| } | |
| bool ControllerExporter::is_skinned_mesh(Object *ob) | |
| { | |
| return bc_get_assigned_armature(ob) != NULL; | |
| } | |
| void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone) | |
| { | |
| if (bc_is_root_bone(bone, this->export_settings->deform_bones_only)) | |
| ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm))); | |
| else { | |
| for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { | |
| write_bone_URLs(ins, ob_arm, child); | |
| } | |
| } | |
| } | |
| bool ControllerExporter::add_instance_controller(Object *ob) | |
| { | |
| Object *ob_arm = bc_get_assigned_armature(ob); | |
| bArmature *arm = (bArmature *)ob_arm->data; | |
| const std::string& controller_id = get_controller_id(ob_arm, ob); | |
| COLLADASW::InstanceController ins(mSW); | |
| ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id)); | |
| Mesh *me = (Mesh *)ob->data; | |
| if (!me->dvert) return false; | |
| // write root bone URLs | |
| Bone *bone; | |
| for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) { | |
| write_bone_URLs(ins, ob_arm, bone); | |
| } | |
| InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only); | |
| ins.add(); | |
| return true; | |
| } | |
| void ControllerExporter::export_controllers(Scene *sce) | |
| { | |
| scene = sce; | |
| openLibrary(); | |
| GeometryFunctor gf; | |
| gf.forEachMeshObjectInExportSet<ControllerExporter>(sce, *this, this->export_settings->export_set); | |
| closeLibrary(); | |
| } | |
| void ControllerExporter::operator()(Object *ob) | |
| { | |
| Object *ob_arm = bc_get_assigned_armature(ob); | |
| Key *key = BKE_key_from_object(ob); | |
| if (ob_arm) { | |
| export_skin_controller(ob, ob_arm); | |
| } | |
| if (key && this->export_settings->include_shapekeys) { | |
| export_morph_controller(ob, key); | |
| } | |
| } | |
| #if 0 | |
| bool ArmatureExporter::already_written(Object *ob_arm) | |
| { | |
| return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end(); | |
| } | |
| void ArmatureExporter::wrote(Object *ob_arm) | |
| { | |
| written_armatures.push_back(ob_arm); | |
| } | |
| void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce) | |
| { | |
| objects.clear(); | |
| Base *base = (Base *) sce->base.first; | |
| while (base) { | |
| Object *ob = base->object; | |
| if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) { | |
| objects.push_back(ob); | |
| } | |
| base = base->next; | |
| } | |
| } | |
| #endif | |
| std::string ControllerExporter::get_joint_sid(Bone *bone, Object *ob_arm) | |
| { | |
| return get_joint_id(bone, ob_arm); | |
| } | |
| std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob) | |
| { | |
| return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX; | |
| } | |
| std::string ControllerExporter::get_controller_id(Key *key, Object *ob) | |
| { | |
| return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX; | |
| } | |
| // ob should be of type OB_MESH | |
| // both args are required | |
| void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm) | |
| { | |
| // joint names | |
| // joint inverse bind matrices | |
| // vertex weights | |
| // input: | |
| // joint names: ob -> vertex group names | |
| // vertex group weights: me->dvert -> groups -> index, weight | |
| #if 0 | |
| me->dvert : | |
| typedef struct MDeformVert { | |
| struct MDeformWeight *dw; | |
| int totweight; | |
| int flag; // flag only in use for weightpaint now | |
| } MDeformVert; | |
| typedef struct MDeformWeight { | |
| int def_nr; | |
| float weight; | |
| } MDeformWeight; | |
| #endif | |
| bool use_instantiation = this->export_settings->use_object_instantiation; | |
| Mesh *me; | |
| me = bc_get_mesh_copy(scene, | |
| ob, | |
| this->export_settings->export_mesh_type, | |
| this->export_settings->apply_modifiers, | |
| this->export_settings->triangulate); | |
| if (!me->dvert) return; | |
| std::string controller_name = id_name(ob_arm); | |
| std::string controller_id = get_controller_id(ob_arm, ob); | |
| openSkin(controller_id, controller_name, | |
| COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation))); | |
| add_bind_shape_mat(ob); | |
| std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id); | |
| std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id); | |
| std::list<int> vcounts; | |
| std::list<int> joints; | |
| std::list<float> weights; | |
| { | |
| int i, j; | |
| // def group index -> joint index | |
| std::vector<int> joint_index_by_def_index; | |
| bDeformGroup *def; | |
| for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) { | |
| if (is_bone_defgroup(ob_arm, def)) | |
| joint_index_by_def_index.push_back(j++); | |
| else | |
| joint_index_by_def_index.push_back(-1); | |
| } | |
| int oob_counter = 0; | |
| for (i = 0; i < me->totvert; i++) { | |
| MDeformVert *vert = &me->dvert[i]; | |
| std::map<int, float> jw; | |
| // We're normalizing the weights later | |
| float sumw = 0.0f; | |
| for (j = 0; j < vert->totweight; j++) { | |
| int idx = vert->dw[j].def_nr; | |
| if (idx >= joint_index_by_def_index.size()) { | |
| // XXX: Maybe better find out where and | |
| // why the Out Of Bound indexes get created ? | |
| oob_counter += 1; | |
| } | |
| else { | |
| if (idx >= 0) { | |
| int joint_index = joint_index_by_def_index[idx]; | |
| if (joint_index != -1 && vert->dw[j].weight > 0.0f) { | |
| jw[joint_index] += vert->dw[j].weight; | |
| sumw += vert->dw[j].weight; | |
| } | |
| } | |
| } | |
| } | |
| if (sumw > 0.0f) { | |
| float invsumw = 1.0f / sumw; | |
| vcounts.push_back(jw.size()); | |
| for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) { | |
| joints.push_back((*m).first); | |
| weights.push_back(invsumw * (*m).second); | |
| } | |
| } | |
| else { | |
| vcounts.push_back(0); | |
| #if 0 | |
| vcounts.push_back(1); | |
| joints.push_back(-1); | |
| weights.push_back(1.0f); | |
| #endif | |
| } | |
| } | |
| if (oob_counter > 0) { | |
| fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %lu.\n", | |
| oob_counter, joint_index_by_def_index.size()); | |
| } | |
| } | |
| std::string weights_source_id = add_weights_source(me, controller_id, weights); | |
| add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id); | |
| add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints); | |
| BKE_libblock_free_us(G.main, me); | |
| closeSkin(); | |
| closeController(); | |
| } | |
| void ControllerExporter::export_morph_controller(Object *ob, Key *key) | |
| { | |
| bool use_instantiation = this->export_settings->use_object_instantiation; | |
| Mesh *me; | |
| me = bc_get_mesh_copy(scene, | |
| ob, | |
| this->export_settings->export_mesh_type, | |
| this->export_settings->apply_modifiers, | |
| this->export_settings->triangulate); | |
| std::string controller_name = id_name(ob) + "-morph"; | |
| std::string controller_id = get_controller_id(key, ob); | |
| openMorph(controller_id, controller_name, | |
| COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation))); | |
| std::string targets_id = add_morph_targets(key, ob); | |
| std::string morph_weights_id = add_morph_weights(key, ob); | |
| COLLADASW::TargetsElement targets(mSW); | |
| COLLADASW::InputList &input = targets.getInputList(); | |
| input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h | |
| COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id))); | |
| input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT, | |
| COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id))); | |
| targets.add(); | |
| BKE_libblock_free_us(G.main, me); | |
| //support for animations | |
| //can also try the base element and param alternative | |
| add_weight_extras(key); | |
| closeMorph(); | |
| closeController(); | |
| } | |
| std::string ControllerExporter::add_morph_targets(Key *key, Object *ob) | |
| { | |
| std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX; | |
| COLLADASW::IdRefSource source(mSW); | |
| source.setId(source_id); | |
| source.setArrayId(source_id + ARRAY_ID_SUFFIX); | |
| source.setAccessorCount(key->totkey - 1); | |
| source.setAccessorStride(1); | |
| COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); | |
| param.push_back("IDREF"); | |
| source.prepareToAppendValues(); | |
| KeyBlock *kb = (KeyBlock *)key->block.first; | |
| //skip the basis | |
| kb = kb->next; | |
| for (; kb; kb = kb->next) { | |
| std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name); | |
| source.appendValues(geom_id); | |
| } | |
| source.finish(); | |
| return source_id; | |
| } | |
| std::string ControllerExporter::add_morph_weights(Key *key, Object *ob) | |
| { | |
| std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX; | |
| COLLADASW::FloatSourceF source(mSW); | |
| source.setId(source_id); | |
| source.setArrayId(source_id + ARRAY_ID_SUFFIX); | |
| source.setAccessorCount(key->totkey - 1); | |
| source.setAccessorStride(1); | |
| COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); | |
| param.push_back("MORPH_WEIGHT"); | |
| source.prepareToAppendValues(); | |
| KeyBlock *kb = (KeyBlock *)key->block.first; | |
| //skip the basis | |
| kb = kb->next; | |
| for (; kb; kb = kb->next) { | |
| float weight = kb->curval; | |
| source.appendValues(weight); | |
| } | |
| source.finish(); | |
| return source_id; | |
| } | |
| //Added to implemente support for animations. | |
| void ControllerExporter::add_weight_extras(Key *key) | |
| { | |
| // can also try the base element and param alternative | |
| COLLADASW::BaseExtraTechnique extra; | |
| KeyBlock * kb = (KeyBlock *)key->block.first; | |
| //skip the basis | |
| kb = kb->next; | |
| for (; kb; kb = kb->next) { | |
| // XXX why is the weight not used here and set to 0.0? | |
| // float weight = kb->curval; | |
| extra.addExtraTechniqueParameter ("KHR", "morph_weights" , 0.000, "MORPH_WEIGHT_TO_TARGET"); | |
| } | |
| } | |
| void ControllerExporter::add_joints_element(ListBase *defbase, | |
| const std::string& joints_source_id, const std::string& inv_bind_mat_source_id) | |
| { | |
| COLLADASW::JointsElement joints(mSW); | |
| COLLADASW::InputList &input = joints.getInputList(); | |
| input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h | |
| COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id))); | |
| input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX, | |
| COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id))); | |
| joints.add(); | |
| } | |
| void ControllerExporter::add_bind_shape_mat(Object *ob) | |
| { | |
| double bind_mat[4][4]; | |
| converter.mat4_to_dae_double(bind_mat, ob->obmat); | |
| addBindShapeTransform(bind_mat); | |
| } | |
| std::string ControllerExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id) | |
| { | |
| std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX; | |
| int totjoint = 0; | |
| bDeformGroup *def; | |
| for (def = (bDeformGroup *)defbase->first; def; def = def->next) { | |
| if (is_bone_defgroup(ob_arm, def)) | |
| totjoint++; | |
| } | |
| COLLADASW::NameSource source(mSW); | |
| source.setId(source_id); | |
| source.setArrayId(source_id + ARRAY_ID_SUFFIX); | |
| source.setAccessorCount(totjoint); | |
| source.setAccessorStride(1); | |
| COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); | |
| param.push_back("JOINT"); | |
| source.prepareToAppendValues(); | |
| for (def = (bDeformGroup *)defbase->first; def; def = def->next) { | |
| Bone *bone = get_bone_from_defgroup(ob_arm, def); | |
| if (bone) | |
| source.appendValues(get_joint_sid(bone, ob_arm)); | |
| } | |
| source.finish(); | |
| return source_id; | |
| } | |
| static float get_property(Bone *bone, const char *key, float def) | |
| { | |
| float result = def; | |
| if (bone->prop) { | |
| IDProperty *property = IDP_GetPropertyFromGroup(bone->prop, key); | |
| if (property) { | |
| switch (property->type) { | |
| case IDP_INT: | |
| result = (float)(IDP_Int(property)); | |
| break; | |
| case IDP_FLOAT: | |
| result = (float)(IDP_Float(property)); | |
| break; | |
| case IDP_DOUBLE: | |
| result = (float)(IDP_Double(property)); | |
| break; | |
| default: | |
| result = def; | |
| } | |
| } | |
| } | |
| return result; | |
| } | |
| /** | |
| * This function creates an arbitrary rest pose matrix from | |
| * data provided as custom properties. This is a workaround | |
| * for support of maya's restpose matrix which can be arbitrary | |
| * in opposition to Blender where the Rest pose Matrix is always | |
| * the Identity matrix. | |
| * | |
| * The custom properties are: | |
| * | |
| * restpose_scale_x | |
| * restpose_scale_y | |
| * restpose_scale_z | |
| * | |
| * restpose_rot_x | |
| * restpose_rot_y | |
| * restpose_rot_z | |
| * | |
| * restpose_loc_x | |
| * restpose_loc_y | |
| * restpose_loc_z | |
| * | |
| * The matrix is only setup if the scale AND the rot properties are defined. | |
| * The presence of the loc properties is optional. | |
| * | |
| * This feature has been implemented to support Second Life "Fitted Mesh" | |
| * TODO: Check if an arbitrary rest pose matrix makes sense within Blender. | |
| * Eventually leverage the custom property data into an "official" | |
| * Edit_bone Property | |
| */ | |
| static void create_restpose_mat(Bone *bone, float mat[4][4]) | |
| { | |
| float loc[3] = { | |
| get_property(bone, "restpose_loc_x", 0.0), | |
| get_property(bone, "restpose_loc_y", 0.0), | |
| get_property(bone, "restpose_loc_z", 0.0) | |
| }; | |
| float rot[3] = { | |
| DEG2RADF(get_property(bone, "restpose_rot_x", 0.0)), | |
| DEG2RADF(get_property(bone, "restpose_rot_y", 0.0)), | |
| DEG2RADF(get_property(bone, "restpose_rot_z", 0.0)) | |
| }; | |
| float scale[3] = { | |
| get_property(bone, "restpose_scale_x", 1.0), | |
| get_property(bone, "restpose_scale_y", 1.0), | |
| get_property(bone, "restpose_scale_z", 1.0) | |
| }; | |
| loc_eulO_size_to_mat4(mat, loc, rot, scale, 6); | |
| } | |
| std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id) | |
| { | |
| std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX; | |
| int totjoint = 0; | |
| for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) { | |
| if (is_bone_defgroup(ob_arm, def)) | |
| totjoint++; | |
| } | |
| COLLADASW::FloatSourceF source(mSW); | |
| source.setId(source_id); | |
| source.setArrayId(source_id + ARRAY_ID_SUFFIX); | |
| source.setAccessorCount(totjoint); //BLI_listbase_count(defbase)); | |
| source.setAccessorStride(16); | |
| source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4); | |
| COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); | |
| param.push_back("TRANSFORM"); | |
| source.prepareToAppendValues(); | |
| bPose *pose = ob_arm->pose; | |
| bArmature *arm = (bArmature *)ob_arm->data; | |
| int flag = arm->flag; | |
| // put armature in rest position | |
| if (!(arm->flag & ARM_RESTPOS)) { | |
| arm->flag |= ARM_RESTPOS; | |
| BKE_pose_where_is(scene, ob_arm); | |
| } | |
| for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) { | |
| if (is_bone_defgroup(ob_arm, def)) { | |
| bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name); | |
| float mat[4][4]; | |
| float world[4][4]; | |
| float inv_bind_mat[4][4]; | |
| // SL/OPEN_SIM COMPATIBILITY | |
| if (export_settings->open_sim) { | |
| // Only translations, no rotation vs armature | |
| float temp[4][4]; | |
| unit_m4(temp); | |
| copy_v3_v3(temp[3], pchan->bone->arm_mat[3]); | |
| mul_m4_m4m4(world, ob_arm->obmat, temp); | |
| // Add Maya restpose matrix (if defined as properties) | |
| float restpose_mat[4][4]; | |
| create_restpose_mat(pchan->bone, restpose_mat); | |
| mul_m4_m4m4(world, world, restpose_mat); | |
| } | |
| else { | |
| // make world-space matrix, arm_mat is armature-space | |
| mul_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat); | |
| } | |
| invert_m4_m4(mat, world); | |
| converter.mat4_to_dae(inv_bind_mat, mat); | |
| source.appendValues(inv_bind_mat); | |
| } | |
| } | |
| // back from rest positon | |
| if (!(flag & ARM_RESTPOS)) { | |
| arm->flag = flag; | |
| BKE_pose_where_is(scene, ob_arm); | |
| } | |
| source.finish(); | |
| return source_id; | |
| } | |
| Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def) | |
| { | |
| bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name); | |
| return pchan ? pchan->bone : NULL; | |
| } | |
| bool ControllerExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def) | |
| { | |
| return get_bone_from_defgroup(ob_arm, def) != NULL; | |
| } | |
| std::string ControllerExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights) | |
| { | |
| std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX; | |
| COLLADASW::FloatSourceF source(mSW); | |
| source.setId(source_id); | |
| source.setArrayId(source_id + ARRAY_ID_SUFFIX); | |
| source.setAccessorCount(weights.size()); | |
| source.setAccessorStride(1); | |
| COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); | |
| param.push_back("WEIGHT"); | |
| source.prepareToAppendValues(); | |
| for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) { | |
| source.appendValues(*i); | |
| } | |
| source.finish(); | |
| return source_id; | |
| } | |
| void ControllerExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, | |
| const std::list<int>& vcounts, | |
| const std::list<int>& joints) | |
| { | |
| COLLADASW::VertexWeightsElement weightselem(mSW); | |
| COLLADASW::InputList &input = weightselem.getInputList(); | |
| int offset = 0; | |
| input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h | |
| COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++)); | |
| input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT, | |
| COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++)); | |
| weightselem.setCount(vcounts.size()); | |
| // write number of deformers per vertex | |
| COLLADASW::PrimitivesBase::VCountList vcountlist; | |
| vcountlist.resize(vcounts.size()); | |
| std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin()); | |
| weightselem.prepareToAppendVCountValues(); | |
| weightselem.appendVertexCount(vcountlist); | |
| weightselem.CloseVCountAndOpenVElement(); | |
| // write deformer index - weight index pairs | |
| int weight_index = 0; | |
| for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) { | |
| weightselem.appendValues(*i, weight_index++); | |
| } | |
| weightselem.finish(); | |
| } |