A port of The Staff of Lewis to the LÖVE game engine
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README.md

Overview

I've had a game in the works for multiple years now called The Staff of Lewis. I was writing the game in a fantasy console called PICO-8 which imposes artificial limits on CPU, memory, and graphics. I generally love these limitations, but my vision for The Staff of Lewis genuinely outgrew what PICO-8 could handle. This repository represents a move to the LÖVE game engine which has similar functionality to PICO-8 without the artificial limitations.