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My combination map editor and map generator. Later iterations of the map editor will support remote viewing and things to assist GMs.
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MapGen unfixed bug in storable looks like my fault when it isnt Apr 22, 2013
lib/Games/RolePlay update copyright and license Apr 30, 2013
t something turned warnings on, probably the test suite… Jun 11, 2011
xmllint.test woops May 21, 2008
.gitignore ignore this stuff (updates) Oct 15, 2011
.todo I was tracking these in a private branch Sep 6, 2010
Changes unfixed bug in storable looks like my fault when it isnt Apr 22, 2013
FAIL.mbox many bsd changes May 19, 2008
LoS_strategy.txt this is the strategy we use for LoS Apr 18, 2009
Locale_gettext.patch cleaned up the distribution a bit more May 16, 2008
MANIFEST need a better way to run this, welcome run_grmed_local.sh Oct 22, 2011
MANIFEST.SKIP
Makefile.PL need this to run the editor I guess Apr 30, 2013
MapGen.pm unfixed bug in storable looks like my fault when it isnt Apr 22, 2013
README renamed BasicImage to PNG Jul 21, 2008
XMLEXPORT_pretest
grm_editor
make_svg track make_svg on the public branch Apr 6, 2009
mq.xs I ported the MapQueue stuff over from the d20 engine Jun 14, 2008
run_grmed_local.sh
vis1.map.xml

README

vi:tw=75:

AUTHOR'S NOTE 

I was particularly thrilled with Jamis Buck's Dungeon Generator
(http://www.aarg.net/~minam/dungeon.cgi), but I wanted to design something
a little more flexible -- particularly, new export and generation plugins.

SYNOPSIS

    use Games::RolePlay::MapGen;
    use Games::RolePlay::MapGen;

    $map->set_generator("Basic");             # This is actually the default generator,
    $map->add_generator_plugin("BasicDoors"); # however, you must add the doors.
    generate $map("map.txt");                 # It'll generate a text map by default.

    $map->set_exporter( "PNG" );              # But a graphical map is probably more useful.
    export $map("map.png");
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