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/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Message describing properties of a VR head mount device (HMD) which uses an
* interchangeable smartphone as a display (e.g. Google Cardboard).
*
* While some properties are certain (e.g. inter_lens_distance), others
* represent nominal values which may be refined depending on context (e.g.
* viewport_angles).
*
* Lengths are in meters unless noted otherwise. Fields are _required_
* unless noted otherwise.
*
* Some context on why this set of parameters are deemed necessary and
* sufficient:
* * FOV scale can be reasonably approximated from lens-to-screen distance
* and display size (i.e. knowing lens focal length isn't crucial).
* * Lenses are assumed to be horizontally centered with respect to
* display.
* * The display is not necessarily vertically centered. For interchangeable
* phones where the device rests against a tray, we can derive
* the vertical offset from tray-to-lens height along with phone-specific
* bezel and screen sizes (supplied separately).
*/
message DeviceParams {
// String identifying the device's vendor (e.g. "Google, Inc.").
// A device's [vendor, model] pair is expected to be globally unique.
optional string vendor = 1;
// String identifying the device's model, including revision info if
// needed (e.g. "Cardboard v1"). A device's [vendor, model] pair is
// expected to be globally unique.
optional string model = 2;
// Distance from the display screen to the optical center of lenses.
optional float screen_to_lens_distance = 3;
// Horizontal distance between optical center of the lenses.
optional float inter_lens_distance = 4;
// Four-element tuple (left, right, bottom, top) of left eye's view extent
// angles relative to center, assuming the following:
// * eye is aligned with optical center of lens
// * display screen is equal or larger than extents viewable through lens
// * nominal eye-to-lens distance
// * mirrored field of view will be applied to the right eye
// These values are essentially used as an optimization to avoid rendering
// pixels which can't be seen.
repeated float left_eye_field_of_view_angles = 5 [packed = true];
enum VerticalAlignmentType {
BOTTOM = 0; // phone rests against a fixed bottom tray
CENTER = 1; // phone screen assumed to be centered w.r.t. lenses
TOP = 2; // phone rests against a fixed top tray
}
// Set according to vertical alignment strategy-- see enum comments above.
// NOTE: If you set this to CENTER, see special instructions for the
// tray_to_lens_distance field below.
optional VerticalAlignmentType vertical_alignment = 11 [default = BOTTOM];
// If the phone is aligned vertically within the device by resting against
// a fixed top or bottom tray, this is the distance from the tray to
// optical center of the lenses.
// NOTE: Due to a bug in initial versions of the SDK's, this field
// must be set explicitly to .035 when vertical_alignment = CENTER.
optional float tray_to_lens_distance = 6;
// Coefficients Ki for pincushion distortion function which maps
// from position on real screen to virtual screen (i.e. texture) relative
// to optical center:
//
// p' = p (1 + K1 r^2 + K2 r^4 + ... + Kn r^(2n))
//
// where r is the distance in tan-angle units from the optical center,
// p the input point, and p' the output point. Tan-angle units can be
// computed as distance on the screen divided by distance from the
// virtual eye to the screen.
repeated float distortion_coefficients = 7 [packed = true];
// Slots 8, 9 reserved for per-color channel distortion.
// Optionally, whether the head mount uses a magnet in any part of its
// design. Intended as hint as to whether phone's magnetometer is
// available for tasks such as orientation tracking.
optional bool has_magnet = 10;
enum ButtonType {
// No physical button, and touch screen is not easily accessible.
NONE = 0;
// HMD has integrated magnet switch similar to original Cardboard.
MAGNET = 1;
// At least a portion of touch screen is easily accessible to user for taps.
TOUCH = 2;
// Touch screen is triggered indirectly via integrated button on the HMD.
INDIRECT_TOUCH = 3;
}
// Specify primary input mechanism of the HMD. Intended for advisory
// purposes only, to address simple questions such as "can HMD
// be used with apps requiring a physical button event?" or "what icon
// should be used to represent button action to the user?".
optional ButtonType primary_button = 12 [default = MAGNET];
}
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