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Commits on Oct 7, 2018
Commits on Jul 25, 2018
Commits on Jul 24, 2018
  1. Added: color user variable, //$UserReinterpret for color control on i…

    ZZYZX
    ZZYZX committed Jul 24, 2018
    …nteger user variable
  2. Added: string/float user variables, //$UserDefaultValue <value> for s…

    ZZYZX
    ZZYZX committed Jul 24, 2018
    …pecifying default user variable value
Commits on Jul 16, 2018
  1. Fixed: GZDB wouldn't load plugins on certain paranoid systems due to …

    ZZYZX
    ZZYZX committed Jul 16, 2018
    …plugin DLL's being "remote" and unsigned (reported by Lorenzo)
Commits on Jul 13, 2018
  1. Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by …

    ZZYZX
    ZZYZX committed Jul 13, 2018
    …someone somewhere some time ago...)
  2. Changed Resource directory browser to use Win7 folder dialog, not Win…

    ZZYZX
    ZZYZX committed Jul 13, 2018
    …9x one (reported by dpJudas)
Commits on Jul 5, 2018
Commits on Jun 23, 2018
  1. Fixed null reference in visual mode when trying to render a thing wit…

    ZZYZX
    ZZYZX committed Jun 23, 2018
    …hout a sector (reported by Ozymandias81)
Commits on Jun 9, 2018
  1. Added: MODELDEF #include support

    ZZYZX
    ZZYZX committed Jun 9, 2018
Commits on Jun 7, 2018
Commits on May 28, 2018
  1. Updated Unreal model loading to the fixed behavior (only this time re…

    ZZYZX
    ZZYZX committed May 28, 2018
    …ally fixed)
  2. Updated Unreal model loading to the fixed behavior in GZDoom - axes w…

    ZZYZX
    ZZYZX committed May 28, 2018
    …ere remapped incorrectly (I blame Marisa_Kirisame)
  3. Actually fixed vertex axes in Unreal models. Fixed the order of rotat…

    ZZYZX
    ZZYZX committed May 28, 2018
    …ions in MODELDEF Offsets (this was not releavent to Unreal issues)
Commits on May 27, 2018
  1. Fixed skin remapping method

    ZZYZX
    ZZYZX committed May 27, 2018
  2. Added simple Unreal model support; Fixed numerous issues with normal …

    ZZYZX
    ZZYZX committed May 27, 2018
    …handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
  3. Added platform information to application log

    ZZYZX
    ZZYZX committed May 27, 2018
Commits on Apr 16, 2018
Commits on Apr 15, 2018
  1. Fixed: GZDB was built against wrong SlimDX version (including 64-bit …

    ZZYZX
    ZZYZX committed Apr 15, 2018
    …which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
Commits on Apr 14, 2018
  1. Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with Ge…

    ZZYZX
    ZZYZX committed Apr 14, 2018
    …tCallingAssembly-based plugin detection
  2. Made GZDB output 64-bit in the title

    ZZYZX
    ZZYZX committed Apr 14, 2018
  3. Made some edits to the build scripts and auto-update routine to suppo…

    ZZYZX
    ZZYZX committed Apr 14, 2018
    …rt 64-bit updating
Commits on Apr 10, 2018
Commits on Mar 31, 2018
  1. Fixed: zero-radius point lights would crash upon entering things mode…

    ZZYZX
    ZZYZX committed Mar 31, 2018
    … (reported by blood)
  2. Fixed: on a second thought, let's just make FileImageReader fall back…

    ZZYZX
    ZZYZX committed Mar 31, 2018
    … to guessed image if possible...
  3. Fixed: made more correct checking for legal file formats; now it shou…

    ZZYZX
    ZZYZX committed Mar 31, 2018
    …ld actually validate the format upon loading
  4. Fixed: flats are now unconditionally detected as Doom Flat if they ar…

    ZZYZX
    ZZYZX committed Mar 31, 2018
    …e exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)