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Paint selection stacks #520

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aletheos opened this issue Jan 14, 2021 · 4 comments
Closed

Paint selection stacks #520

aletheos opened this issue Jan 14, 2021 · 4 comments
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@aletheos
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R3681 (32-bit)
Windows 10, Intel HD Graphics 530

Paint selection in visual mode stacks, i.e. the same thing/surface can be selected multiple times.

https://youtu.be/IkLpd-_4RGU

@aletheos
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Further experimentation has led me to believe issue #519 and issue #520 may be the same.
When adding paint selection to the same surface or thing, in visual mode, the selection stacks. Actions such as raising/lowering things, and panning textures, will multiply(i.e. a thing with two added selections will be raised twice 16 units instead of 8 when scrolling up one tick).
When a thing/surface is deselected, it shows as deselected(No flashing indicator; "Nothing selected." shown in statusbar), but actions such as raising/lowering things, and panning textures, will still be applied as if the things/surfaces were still selected.
The exception seems to be if one clears selection(Default key: C).

@biwa biwa self-assigned this Jan 30, 2021
@biwa biwa added the bug label Jan 30, 2021
@biwa biwa closed this as completed in d65fb7b Jan 30, 2021
@biwa
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biwa commented Jan 30, 2021

Fixed in d65fb7b. Cause was the same as for #519.

@biwa biwa added the fixed label Jan 30, 2021
@aletheos
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@biwa
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biwa commented Feb 13, 2021

Doh! The fix only worked for the highlighted object when starting paint selecting, but not when moving the mouse. Should be fixed for good in 3fbad3c.

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