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v1.0.9 The Yearly Update...
* JRuby upgraded to 1.4.0 final.
* Fix to allow arguments to be passed to sketches.
* Allow "shape" to be called with a block.
* Added new examples, including Monkstone's 3D Anar library and Hilbert curve.
v1.0.8 Polishing the Windows...
* Windows Application exporting works again, merely by virtue of
not cluttering up the classpath.
* Safer Ruby Platform detection.
v1.0.7 Stability...
* Added preliminary support for embedding Ruby-Processing in the Processing
IDE (see the ruby-processing-plugin project).
* Added 'width' and 'height' as methods that should get proxied down
to inner classes and classes that include the Processing::Proxy.
* Fixed a padding bug that put tiny gray margins on Windows and Linux.
* Updated JRuby to 1.2.0 final as well as the Processing libraries.
* Got a little bit better at detecting full-screen support on Linux.
* Fixed some applet and app exporting problems on Windows.
* The Boids library had a speed limit fix that should make 'em less flighty.
* Peter Krenn contributed a simple Pong example.
v1.0.6 Inner Classes...
* Java-style inner classes. Any inner class of a sketch will now have the
Processing methods and constants proxied down for convenience.
* Sketches with tiny sizes get displayed in a nicer fashion.
* New Blue Logo: Ruby-Processing, literally.
* Moumar contributed a patch for the control_panel library, allowing your
sliders and buttons to have an initial value.
v1.0.5 Spring Cleaning...
* The "Learning Processing" examples are now a separate project, a
long-merited change. They'll grow up on their own at
http://github.com/jashkenas/learning-processing-with-ruby
* The watcher is now a bit better about catching recoverable exceptions.
* load_strings and save_strings methods have been added to Processing::App.
* Fixing a permissions problem with applet/application exporting.
v1.0.4 Bare is Beautiful...
* Ruby-Processing now supports "bare" sketches, which are sketches that
consist of only setup and draw methods, or sketches that contain no method
definitions at all (implicitly wrapping them in a 'setup'). This works
by pre-processing the code.
* Initialization heavily tweaked so that size() works as in Processing,
from within setup(), and so that you can call full_screen as a class method,
in your class definition, to avoid the need for explicit sketch instantiation.
* "rp5 create" has a "--bare" option.
* Many samples now use the bare style, and more "Learning Processing" examples
were contributed by Juris Galang.
v1.0.3 Tweaks and Tuneups...
* "rp5 watch" is now a bit more robust, and tries to reload every
* file, global, and constant that it thinks it needs to.
* Many, many examples have been contributed by Marc Chung,
Peter Krenn, and Florian Jenett.
* Andreas Haller contributed a patch that added Ruby-1.9 compatibility.
* The render mode now defaults to JAVA2D, as does Processing.
* "rp5 create" now informs you of the file it just created.
* "key" now returns a character, if ASCII and the integer value otherwise,
mirroring Processing's behavior.
* Numbers now have the methods 'degrees' and 'radians', for ease.
v1.0.2 Bugfixes and Java Args...
* Application exporting, long plagued, should now be a little
closer to rock-solid. If you need to pass command-line options
to the JVM, add a java_args.txt file in your sketch's data
folder that sets stack size, memory size, or whatever ails you.
v1.0.1 Gemmin' it up.
* The smallest version bump is the biggest change:
Ruby-Processing has undergone a great refactor, kicked off by
Peter Gassner's initial efforts to make a gem out of it. Now
available as a real RubyGem.
* Changes all around: The main interface to Ruby-Processing is now
through the 'rp5' command. Try rp5 --help to get started.
* has_slider has been superseded by control_panel, a more full-
fledged library for controlling aspects of your sketch. Read
how to use it on the wiki, or check out jwishy.rb
v1.0. Ruby-Processing goes 1.0 with Processing 1.0
* Processing updated to 1.0.1 (congrats to the Processing team),
and JRuby updated to the latest trunk. Most sketches run a good
bit faster now.
* Ruby-Processing now comes with many default libraries: Boids, DXF,
Javascript, Minim, Net, OpenGL, PDF, Serial, Slider, and Video
are now included in the download.
* has_slider moved out into an included ruby library.
v0.9. Multi-platform Application export, live coding, and more.
* Inspired by NodeBox, Ruby-Processing now sports the ability
to have sliders control numeric variables in your sketches.
If you're using an instance variable, say, @speed, to control
the speed of your sketch.
has_slider :speed
Will bring up a panel alongside with a slider that controls
the speed. It can take a range of values as an optional parameter.
Check out and run jwishy.rb for an example.
* Multi-platform app export! Exporting your Ruby-Processing
apps will now create executable apps for Mac/Windows/Linux.
* Live coding support. Now you can do script/live path/to/sketch.rb
to open up an interactive session with your sketch available
as $app.
* Nick Sieger donated an additional sample.
v0.8. Exporting Applications
* Ruby-Processing can now export Mac applications! Running
script/application my_sketch.rb will create MySketch.app,
complete with all of its data and libraries. If you have
a .icns file inside of your data folder, it will become
the app's icon.
* Added a mathematical Fern sample. It's a port of Luis
Correia's java original, with algorithms from Wikipedia.
* Sketches now have a library_loaded? method, so that you can
check if a library has been started successfully, and
conditionally enable things. (Good for OpenGL.)
* The Boids library is now about 40% faster. It also comes with
an example in library/boids/samples.
* Specs have been started both for exporting and for Ruby-
Processing itself.
v0.7. Flocking Boids and OpenGL Applets
* Thanks to MenTaLguY, once again, for work on the JRubyApplet, OpenGL
is now a first-class citizen. If you're using OpenGL in your sketch,
the applet exporter should just work. It has also been moved and
renamed, so now you can use it like:
script/applet my_sketch.rb
* An app generator has been added for getting started. It'll give you
a template for an empty Ruby-Processing sketch, with setup and draw
methods and all that. Usage:
script/generate my_sketch 800 600
Will create a file called my_sketch.rb, with a title of "My Sketch",
800 pixels wide and 600 pixels tall. Width and height are optional.
* Ruby-Processing now includes its first pure-Ruby library, a port
of Tom de Smedt's "Boids", for algorithmic flocking.
v0.6. Generating Applets
* Now we're baking up some applet pie. The applet_tree script will
take your Ruby-Processing sketch, export it as an applet, and
generate an HTML page for you to post. It's way easier now than it
would have been before. (thanks to MenTaLguY.) Use it like so:
./applet_tree my_sketch.rb
But there are caveats: Applets don't work with native libraries, so
no OpenGL. If you're requiring other files that aren't part of the
standard Ruby distro, you'll need to include them as libraries, which
means: Drop them in a folder inside of "library". Use
load_ruby_library("folder_name") or load_java_library() to load 'em.
These methods replace the previous load_library(). Ruby libs will
load the .rb with the same name as the folder. Java libs will just
load up all of the .jars in the folder.
Demos — all of the standard samples are available as applets:
http://fiercefrontiers.com/applets/jwishy/
http://fiercefrontiers.com/applets/tree/
http://fiercefrontiers.com/applets/circle_collision/
http://fiercefrontiers.com/applets/reflection/
v0.5. With Native Libraries
* Ruby-Processing gets easy native library support. Now you can take
Processing libraries, drop them in the library folder, and load them
up like so (inside your sketch):
load_library "opengl"
It works by loading up all of the .jars in that folder, and setting
the java.library.path to that folder, so that the native extensions
can be found.
* Full Screen OpenGL demo added, but you'll need to copy over the
OpenGL library to use it.
v0.4. Going Fullscreen
* Ruby-Processing goes fullscreen. Just pass :full_screen => true
into the options when you’re starting up your app. Like so:
MyApp.new(:title => "MyApp", :full_screen => true)
* Because Processing has just so many methods, you can now search
through them: find_method "method_name"
v0.3. First Real Release
* Processing::App.current will give you a handle on the app. (Useful
in jirb).
* samples/jwishy.rb has some new hooks for live coding.
* circle_collision and tree samples added (Joe Holt)
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