"Bluff Game" experiment
Links to needed repositories, scripts for final XP.
Suppose that this repo is cloned as ~/bluff_game folder (otherwise change tools/* accordingly).
wmctrl and xterm (automation of programs)
libboost-all-dev and python-pyside for LabRecorder
- lsllink 0.1
- used papart's archive "libs.tgz", 28-Apr-2015 18:27, 151M
- papart snapshot: PapARt-15-05-07-20-18.tg, 07-May-2015 20:18, 18M
Setup XP conditions
- HR & ambient feedack, to be set in PhysioBluffGame/BluffTable/config.pde
Plug in the right order PSEye ID 0,1,2 -- they will get video1,2,3 as video0 is tracking webcam.
Load modules, set parameters for V4L2Loopback and PSEye: tools/init_webcams.sh (tune GAIN variable according to ambient luminosity)
Launch video pipeline
PSEye acquisition: tools/launch_pseye2loopback.sh
Set white balance for each cam with misc/PDI_Target_ProPhotoRGB.jpg
Video acquisition: tools/launch_video_acquisition.sh
Signal processing: tools/launch_video_processing.sh
Launch Processing for feedbacks
Sketch in PhysioBluffGame/BluffTable/
For first time, calibrate using procamcalib, set targets.
After sketch launch: tools/bluff_table_first.sh