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Author: Jedd Haberstro

This program demonstrates a real-time sub-surface scattering technique based on Colin Barré-Brisebois' GDC talk “Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look.” The main difference between the two techniques is that the thickness map is computed in real-time, which extends the algorithm to deformable objects (or at least should - look out for a video down the road that should hopefully show this :-) ).

A demonstration of this technique performed on the Stanford University Computer Graphics Laboratory's Happy Buddha model can be found here

To make my life easier I used some excellent libraries I'd like to acknowledge.
	- For my math library I used GLM ( by Christophe Riccio.
	- For model loading I used OpenCTM ( by Marcus Geelnard.
	- For windowing I used PEZ ( by Philip Rideout, with modifications by myself to support app docking and keyboard input on Mac OS X.