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Titanium Box2D module for iOS

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README.md

Appcelerator Titanium Box2D Module for iOS

This is a Box2D module for iOS developed by Jeff Haynie.

Box2D is one of the most popular physics engines used for all sorts of cool things from popular games like Angry Birds to engineering simulations.

Basic usage:

var window = Ti.UI.createWindow();
var view = Ti.UI.createView();
window.add(view);
window.open();


// load the module
var box2d = require("ti.box2d");

// create the world, using view as the surface
var world = box2d.createWorld(view);

// create a block 
var redBlock = Ti.UI.createView({
    backgroundColor:"red",
    width:50,
    height:50,
    top:0
});

// add the block body to the world
var redBody = world.addBody(redBlock,{
    density:12.0,
    friction:0.3,
    restitution:0.4,
    type:"dynamic"
});

world.addEventListener("collision",function(e) {
    if ((e.a == redBody || e.b == redBody) && e.phase == "begin") {
        Ti.API.info("the redBody collided with something");
    }
});

// start the world
world.start();

TODO

There's a lot that's not currently supported and needs to be implemented. Right now, I basically only support adding either a rectangle or cirlce body to the world and the various body properties. No complex polygons.

HOW TO HELP

Here's how you can help me make this full featured.

  • Write lots of sample apps!
  • Write API documentation
  • Write better usage guides
  • Find and report bugs (for now, just use GitHub issues)
  • Fork it and add other missing APIs
  • Port to Android
  • Port to HTML5

LICENSE

Apache Public License version 2

COPYRIGHT

Copyright (c) 2011 by Jeff Haynie. All Rights Reserved.

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