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Makes your hosted Bedrock/MCPE servers show up on LAN
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Makefile ARM builds + update readme (#4) Dec 23, 2018
README.md ARM builds + update readme (#4) Dec 23, 2018

README.md

phantom

Makes hosted Bedrock/MCPE servers show up as LAN servers, specifically for Xbox.

You can now play on remote servers (not Realms!) on your Xbox with friends.

Installing

Download and run it. It's that easy.

Usage

Open up a command prompt or terminal to the location where you downloaded it.

Usage: ./proxy <server-ip>

Options:
  -bind string
    	Bind address and port (default "0.0.0.0:19132")

Example

Connect to a server at IP 104.219.6.162 port 19132:

$ ./proxy 104.219.6.162:19132

Same as above but bind to a specific local IP:

$ ./proxy -bind 10.0.0.5:19132 104.219.6.162:19132

Building

Makefile builds for Windows, macOS, and Linux, including x86 and ARM.

make

How does this work?

On Minecraft platforms that support LAN servers, the game will broadcast a server ping packet to every device on the same network and display any valid replies as connectable servers. This tool runs on your computer - desktop, laptop, Raspberry Pi, etc. - and pretends to be a LAN server, acting as a proxy, passing all traffic from your game through your computer and to the server (and back), so that Minecraft thinks you're connected to a LAN server, but you're really playing on a remote server. As soon as you start it up, you should see the fake server listed under LAN and, upon selecting it, connect to the real Bedrock/MCPE server hosted elsewhere.

For an optimal experience, run this on a device that is connected via ethernet and not over WiFi, since a wireless connection could introduce some lag. Your game device can be connected to WiFi. Your remote server can be running on a computer, a VM, or even with a Minecraft hosting service.

Supported platforms

  • This tool should work on Windows, macOS, and Linux.
  • ARM builds are available for Raspberry Pi and similar SOCs.
  • Only Minecraft for Windows 10, iOS/Android, and Xbox are currently supported.
  • PS4 and Nintendo Switch do not support this functionality.

Note that you almost definitely need to create a firewall rule for this to work. On macOS, you'll be prompted automatically. On Windows, you may need to go into your Windows Firewall settings and open up port 19132 (UDP).

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