Berserk 4.2.0
This is a huge dump of search and evaluation changes. Most of which present with minor Elo results. I estimate this to be 50-60 Elo stronger than Berserk 4.1.0.
Changes
- King safety pawn shelter tuned
- LMR depth adjustment
- 2 -> 3
- Using Ed's IIR instead of IID
- Tuned reverse futility pruning cutoffs
- [62,132,220...] -> [65,135,220,...]
- Removed bad rook evaluation terms
- Adjusted delta pruning cutoff
- 200 -> 150
- Random draw values
- Dragon Bishop (Long diagonal)
- TT utilized in QSearch
- Time adjusted to be around window expansions
- Double singular extension (sf inspired)
- Prob Cut
- Pinned pieces in king safety
- Recapture extension
- History heuristic rewrite
- Using a more standard formula rather than numerator/divisor
- Late Move Pruning adjustments
Bugs
- Transposition table depth issue
- Transposition table bucket issue
- KPK