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@@ -20,4 +20,5 @@
public const string YOU_WIN_NAME = "YouWinPage";
public const string EFFECT = "Effect";
public const string BOY = "Boy";
public const string TITAN_DIES = "YouWin";
}
@@ -7,6 +7,7 @@ public class FootSound : MonoBehaviour
public AudioClip otherClip;
public AudioClip PoundClip;
public AudioClip FlinchClip;
public AudioClip DeathClip;
// Use this for initialization
void Start()
{
@@ -42,4 +43,15 @@ public void PlayFlinch()
audiosource.clip = FlinchClip;
audiosource.Play();
}

public void PlayDeath()
{
audiosource = GetComponent<AudioSource>();
audiosource.clip = DeathClip;
audiosource.Play();


}


}
@@ -29,6 +29,8 @@ public class Titan : Agent {
agent = GetComponent<NavMeshAgent>();
audio = GetComponent<AudioSource>();
animator = GetComponentInChildren<Animator>();

StartCoroutine(TitanDies());
}

// Update is called once per frame
@@ -120,7 +122,8 @@ void OnTriggerEnter(Collider collider)
if (damageTaken == finalDamageResist)
{
print("YOU WIN!");
SceneManager.LoadScene(GlobalVariables.YOU_WIN_NAME);
StartCoroutine(TitanDies());
Invoke("YouWin", 5f);
}
}
}
@@ -175,9 +178,24 @@ public IEnumerator TitanTakeDamage()
}
}

public IEnumerator TitanDies()
{
print("TITAN DIES");
agent.Stop();
//animator.CrossFade(GlobalVariables.TRIGGER_TAKE_DAMAGE, 1);
animator.SetBool(GlobalVariables.TITAN_DIES, true);
yield return new WaitForSeconds(3);

}

public void TitanKillsBoy()
{
// Both agents stop and giant plays animation
SceneManager.LoadScene("YouLosePage");
}

public void YouWin()
{
SceneManager.LoadScene(GlobalVariables.YOU_WIN_NAME);
}
}
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