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Adding many-meshes.dae file to test loading, well, many meshes

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1 parent ebcf6c2 commit 7ff1c2a811208e01406c781e8f377f55d57705e0 Jay Phillips committed Mar 29, 2012
Showing with 452 additions and 165 deletions.
  1. +0 −82 box-shaped.dae
  2. +0 −82 box.dae
  3. +1 −1 demo.html
  4. +451 −0 models/many-meshes.dae
  5. BIN models/sketchup/many-meshes.skp
View
82 box-shaped.dae
@@ -1,82 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <authoring_tool>Google SketchUp 8.0.11751</authoring_tool>
- </contributor>
- <created>2012-03-29T23:03:02Z</created>
- <modified>2012-03-29T23:03:02Z</modified>
- <unit meter="0.0254000" name="inch" />
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_visual_scenes>
- <visual_scene id="ID1">
- <node name="SketchUp">
- <instance_geometry url="#ID2">
- <bind_material>
- <technique_common>
- <instance_material symbol="Material2" target="#ID4">
- <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <library_geometries>
- <geometry id="ID2">
- <mesh>
- <source id="ID5">
- <float_array id="ID8" count="96">60.0000000 60.0000000 -6.0000000 -60.0000000 -60.0000000 -6.0000000 -60.0000000 60.0000000 -6.0000000 60.0000000 -60.0000000 -6.0000000 60.0000000 60.0000000 -6.0000000 60.0000000 -60.0000000 -4.5340892 60.0000000 -60.0000000 -6.0000000 60.0000000 60.0000000 -4.5340892 60.0000000 -60.0000000 -4.5340892 -60.0000000 -60.0000000 -6.0000000 60.0000000 -60.0000000 -6.0000000 -60.0000000 -60.0000000 14.2559055 -60.0000000 60.0000000 -4.5340892 -60.0000000 -60.0000000 -6.0000000 -60.0000000 -60.0000000 14.2559055 -60.0000000 60.0000000 -6.0000000 -60.0000000 60.0000000 -4.5340892 60.0000000 60.0000000 -6.0000000 -60.0000000 60.0000000 -6.0000000 60.0000000 60.0000000 -4.5340892 60.0000000 60.0000000 -4.5340892 -0.0000000 0.0000000 9.7218164 60.0000000 -60.0000000 -4.5340892 60.0000000 -60.0000000 -4.5340892 -0.0000000 0.0000000 9.7218164 -60.0000000 -60.0000000 14.2559055 -0.0000000 0.0000000 9.7218164 -60.0000000 60.0000000 -4.5340892 -60.0000000 -60.0000000 14.2559055 60.0000000 60.0000000 -4.5340892 -60.0000000 60.0000000 -4.5340892 -0.0000000 0.0000000 9.7218164</float_array>
- <technique_common>
- <accessor count="32" source="#ID8" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <source id="ID6">
- <float_array id="ID9" count="96">0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 0.2311631 -0.0000000 0.9729150 0.2311631 -0.0000000 0.9729150 0.2311631 -0.0000000 0.9729150 0.1542051 -0.0797847 0.9848123 0.1542051 -0.0797847 0.9848123 0.1542051 -0.0797847 0.9848123 -0.0797847 0.1542051 0.9848123 -0.0797847 0.1542051 0.9848123 -0.0797847 0.1542051 0.9848123 -0.0000000 0.2311631 0.9729150 -0.0000000 0.2311631 0.9729150 -0.0000000 0.2311631 0.9729150</float_array>
- <technique_common>
- <accessor count="32" source="#ID9" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <vertices id="ID7">
- <input semantic="POSITION" source="#ID5" />
- <input semantic="NORMAL" source="#ID6" />
- </vertices>
- <triangles count="14" material="Material2">
- <input offset="0" semantic="VERTEX" source="#ID7" />
- <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14 13 12 15 16 17 18 17 16 19 20 21 22 23 24 25 26 27 28 29 30 31</p>
- </triangles>
- </mesh>
- </geometry>
- </library_geometries>
- <library_materials>
- <material id="ID4" name="material">
- <instance_effect url="#ID3" />
- </material>
- </library_materials>
- <library_effects>
- <effect id="ID3">
- <profile_COMMON>
- <technique sid="COMMON">
- <lambert>
- <diffuse>
- <color>1.0000000 1.0000000 1.0000000 1.0000000</color>
- </diffuse>
- </lambert>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <scene>
- <instance_visual_scene url="#ID1" />
- </scene>
-</COLLADA>
View
82 box.dae
@@ -1,82 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <authoring_tool>Google SketchUp 8.0.11751</authoring_tool>
- </contributor>
- <created>2012-03-29T23:03:48Z</created>
- <modified>2012-03-29T23:03:48Z</modified>
- <unit meter="0.0254000" name="inch" />
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_visual_scenes>
- <visual_scene id="ID1">
- <node name="SketchUp">
- <instance_geometry url="#ID2">
- <bind_material>
- <technique_common>
- <instance_material symbol="Material2" target="#ID4">
- <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <library_geometries>
- <geometry id="ID2">
- <mesh>
- <source id="ID5">
- <float_array id="ID8" count="72">60.0000000 60.0000000 -6.0000000 -60.0000000 -60.0000000 -6.0000000 -60.0000000 60.0000000 -6.0000000 60.0000000 -60.0000000 -6.0000000 60.0000000 60.0000000 -6.0000000 60.0000000 -60.0000000 0.0000000 60.0000000 -60.0000000 -6.0000000 60.0000000 60.0000000 0.0000000 60.0000000 -60.0000000 0.0000000 -60.0000000 -60.0000000 -6.0000000 60.0000000 -60.0000000 -6.0000000 -60.0000000 -60.0000000 0.0000000 -60.0000000 60.0000000 0.0000000 -60.0000000 -60.0000000 -6.0000000 -60.0000000 -60.0000000 0.0000000 -60.0000000 60.0000000 -6.0000000 -60.0000000 60.0000000 0.0000000 60.0000000 60.0000000 -6.0000000 -60.0000000 60.0000000 -6.0000000 60.0000000 60.0000000 0.0000000 60.0000000 -60.0000000 0.0000000 -60.0000000 60.0000000 0.0000000 -60.0000000 -60.0000000 0.0000000 60.0000000 60.0000000 0.0000000</float_array>
- <technique_common>
- <accessor count="24" source="#ID8" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <source id="ID6">
- <float_array id="ID9" count="72">0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -0.0000000 1.0000000</float_array>
- <technique_common>
- <accessor count="24" source="#ID9" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <vertices id="ID7">
- <input semantic="POSITION" source="#ID5" />
- <input semantic="NORMAL" source="#ID6" />
- </vertices>
- <triangles count="12" material="Material2">
- <input offset="0" semantic="VERTEX" source="#ID7" />
- <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14 13 12 15 16 17 18 17 16 19 20 21 22 21 20 23</p>
- </triangles>
- </mesh>
- </geometry>
- </library_geometries>
- <library_materials>
- <material id="ID4" name="material">
- <instance_effect url="#ID3" />
- </material>
- </library_materials>
- <library_effects>
- <effect id="ID3">
- <profile_COMMON>
- <technique sid="COMMON">
- <lambert>
- <diffuse>
- <color>1.0000000 1.0000000 1.0000000 1.0000000</color>
- </diffuse>
- </lambert>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <scene>
- <instance_visual_scene url="#ID1" />
- </scene>
-</COLLADA>
View
2 demo.html
@@ -27,7 +27,7 @@
var renderer = createRenderer();
// loadCollada("box.dae", render);
- loadCollada("box.dae", render);
+ loadCollada("models/many-meshes.dae", render);
function render() {
requestAnimationFrame(render);
View
451 models/many-meshes.dae
@@ -0,0 +1,451 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <authoring_tool>Google SketchUp 8.0.11751</authoring_tool>
+ </contributor>
+ <created>2012-03-29T23:33:21Z</created>
+ <modified>2012-03-29T23:33:21Z</modified>
+ <unit meter="0.0254000" name="inch" />
+ <up_axis>Z_UP</up_axis>
+ </asset>
+ <library_visual_scenes>
+ <visual_scene id="ID1">
+ <node name="SketchUp">
+ <instance_geometry url="#ID2">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID10">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID16">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID22">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID28">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID34">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID40">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID46">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID52">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ <instance_geometry url="#ID58">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material2" target="#ID4">
+ <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <library_geometries>
+ <geometry id="ID2">
+ <mesh>
+ <source id="ID5">
+ <float_array id="ID8" count="72">60.0000000 60.0000000 -6.0000000 -60.0000000 -60.0000000 -6.0000000 -60.0000000 60.0000000 -6.0000000 60.0000000 -60.0000000 -6.0000000 60.0000000 60.0000000 -6.0000000 60.0000000 -60.0000000 0.0000000 60.0000000 -60.0000000 -6.0000000 60.0000000 60.0000000 0.0000000 60.0000000 -60.0000000 0.0000000 -60.0000000 -60.0000000 -6.0000000 60.0000000 -60.0000000 -6.0000000 -60.0000000 -60.0000000 0.0000000 -60.0000000 60.0000000 0.0000000 -60.0000000 -60.0000000 -6.0000000 -60.0000000 -60.0000000 0.0000000 -60.0000000 60.0000000 -6.0000000 -60.0000000 60.0000000 0.0000000 60.0000000 60.0000000 -6.0000000 -60.0000000 60.0000000 -6.0000000 60.0000000 60.0000000 0.0000000 60.0000000 -60.0000000 0.0000000 -60.0000000 60.0000000 0.0000000 -60.0000000 -60.0000000 0.0000000 60.0000000 60.0000000 0.0000000</float_array>
+ <technique_common>
+ <accessor count="24" source="#ID8" stride="3">
+ <param name="X" type="float" />
+ <param name="Y" type="float" />
+ <param name="Z" type="float" />
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="ID6">
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+ <technique_common>
+ <accessor count="24" source="#ID9" stride="3">
+ <param name="X" type="float" />
+ <param name="Y" type="float" />
+ <param name="Z" type="float" />
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="ID7">
+ <input semantic="POSITION" source="#ID5" />
+ <input semantic="NORMAL" source="#ID6" />
+ </vertices>
+ <triangles count="12" material="Material2">
+ <input offset="0" semantic="VERTEX" source="#ID7" />
+ <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14 13 12 15 16 17 18 17 16 19 20 21 22 21 20 23</p>
+ </triangles>
+ </mesh>
+ </geometry>
+ <geometry id="ID10">
+ <mesh>
+ <source id="ID11">
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+ <technique_common>
+ <accessor count="24" source="#ID14" stride="3">
+ <param name="X" type="float" />
+ <param name="Y" type="float" />
+ <param name="Z" type="float" />
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="ID12">
+ <float_array id="ID15" count="72">0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000</float_array>
+ <technique_common>
+ <accessor count="24" source="#ID15" stride="3">
+ <param name="X" type="float" />
+ <param name="Y" type="float" />
+ <param name="Z" type="float" />
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="ID13">
+ <input semantic="POSITION" source="#ID11" />
+ <input semantic="NORMAL" source="#ID12" />
+ </vertices>
+ <triangles count="12" material="Material2">
+ <input offset="0" semantic="VERTEX" source="#ID13" />
+ <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14 13 12 15 16 17 18 17 16 19 20 21 22 21 20 23</p>
+ </triangles>
+ </mesh>
+ </geometry>
+ <geometry id="ID16">
+ <mesh>
+ <source id="ID17">
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+ <technique_common>
+ <accessor count="24" source="#ID20" stride="3">
+ <param name="X" type="float" />
+ <param name="Y" type="float" />
+ <param name="Z" type="float" />
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+ <technique_common>
+ <accessor count="24" source="#ID21" stride="3">
+ <param name="X" type="float" />
+ <param name="Y" type="float" />
+ <param name="Z" type="float" />
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="ID19">
+ <input semantic="POSITION" source="#ID17" />
+ <input semantic="NORMAL" source="#ID18" />
+ </vertices>
+ <triangles count="12" material="Material2">
+ <input offset="0" semantic="VERTEX" source="#ID19" />
+ <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14 13 12 15 16 17 18 17 16 19 20 21 22 21 20 23</p>
+ </triangles>
+ </mesh>
+ </geometry>
+ <geometry id="ID22">
+ <mesh>
+ <source id="ID23">
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+ <technique_common>
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+ </triangles>
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+ </geometry>
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+ <instance_effect url="#ID3" />
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+ </library_materials>
+ <library_effects>
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+ <profile_COMMON>
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+ <scene>
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+</COLLADA>
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BIN models/sketchup/many-meshes.skp
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