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Commits on Apr 7, 2012
  1. Updating bigmap and changing movement params

    Jay Phillips
    Jay Phillips committed Apr 7, 2012
Commits on Apr 4, 2012
  1. Improving lighting

    Jay Phillips
    Jay Phillips committed Apr 4, 2012
  2. Removing ammo.js from demo.html file.

    Jay Phillips
    Jay Phillips committed Apr 4, 2012
Commits on Apr 3, 2012
  1. Refactor Ammo physics engine to use a Web Worker

    Jay Phillips
    Jay Phillips committed Apr 3, 2012
Commits on Apr 2, 2012
  1. Tweaking friction for better player movement.

    Jay Phillips
    Jay Phillips committed Apr 2, 2012
  2. Load all of the COLLADA file into the physics engine.

    Jay Phillips
    Jay Phillips committed Apr 2, 2012
  3. Player movement with btCapsuleShape!

    Jay Phillips
    Jay Phillips committed Apr 2, 2012
  4. Replacing jiglibjs2 with ammo.js. Cube experiments works. No player m…

    Jay Phillips
    Jay Phillips committed Apr 2, 2012
    …ovement yet.
Commits on Mar 31, 2012
  1. Updating README

    Jay Phillips
    Jay Phillips committed Mar 31, 2012
  2. Made player movement physics a little more tolerable by setting the l…

    Jay Phillips
    Jay Phillips committed Mar 31, 2012
    …inear velocity directly (instead of applyWorldImpulse) and using a box mesh for the player in the physics engine instead of a sphere.
  3. Can now walk around with crazy ball physics. Weeeee

    Jay Phillips
    Jay Phillips committed Mar 31, 2012
Commits on Mar 30, 2012
  1. Adding license. Fixing broken building.dae and removing building.skp …

    Jay Phillips
    Jay Phillips committed Mar 30, 2012
    …until I fix its geometry
  2. Create jiglib.JTriangleMeshes for every Face3 and Face4 in the import…

    Jay Phillips
    Jay Phillips committed Mar 30, 2012
    …ed collada file. Physics now works quite well with jiglibjs2!
  3. Setup jiblibjs2 physics with falling cube only

    Jay Phillips
    Jay Phillips committed Mar 30, 2012
  4. First pass at replacing physijs/ammojs with jiglib2

    Jay Phillips
    Jay Phillips committed Mar 30, 2012
Commits on Mar 29, 2012
  1. Scaling vertices before handing geometry to Physijs

    Jay Phillips
    Jay Phillips committed Mar 29, 2012
  2. Including readme and sketchup models

    Jay Phillips
    Jay Phillips committed Mar 29, 2012
  3. Finally got collada import working with Physijs, kinda!

    Jay Phillips
    Jay Phillips committed Mar 29, 2012
  4. Load very simple box.dae collada file.

    Jay Phillips
    Jay Phillips committed Mar 29, 2012
  5. First person controls.

    Jay Phillips
    Jay Phillips committed Mar 29, 2012
  6. Initial commit. Shows a dropping box using Physijs.

    Jay Phillips
    Jay Phillips committed Mar 29, 2012