Built against SDK 0.1.3 for use with the first consumer release of Rift. Handles Oculus remote and Xbox controller input.
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- Many more tweakbar controls
- Restored config file, animated thumbs, panes as portals
- 17 new shadertoys
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Using the compositor and up to date with Oculus SDK 0.8. Hydra support has been removed. Added snap turn.
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Added handicam feature: rendering the view from the right Hydra controller to a new UI pane.
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- Shader resolution independent of Tweakbar resolution
- Update for OVR SDK 0.5.0.1
- Save and restore variables from settings file
- Pitch and Yaw controls
- More mouse controls
- Dismiss HSW on Hydra and gamepad presses
- Joystick hotplug support
- Fulldome rendering
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Updated Xbox controller layout per this thread with a more modern mapping and added mouse control to in-world tweakbar.
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Includes an in-world AntTweakbar with keyboard, mouse or Hydra interactivity and some exposed shadertoy parameters to tweak.
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Built against OVR SDK 0.4.4. The latest as of January 7, 2015.
Includes Xbox controller support with resolution adjustment using right analog stick.
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Built against OVR SDK 0.4.4. The latest as of December 2014.
Includes new key bindings for manual render target size and cinemascope adjustment as well as number of new shaders.
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Built against OVR SDK 0.4.3. The latest as of November 12, 2014.