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A retro isometric visualizer for Dwarf Fortress
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Welcome to Stonesense 1.0 Thank you for trying out our little visualizer, as always, we appreciate any feedback. Make sure you have DF running, with your game loaded. If all you see is a blank screen, DON'T PANIC. This just means you're viewing a hidden area. Use the coordinates in the upper left to move up or down till you hit the surface. --== Configuration ==-- Application options are set and documented in the init.txt file --== Controls ==-- -- Mouse -- Left click: Move debug cursor (if available) Right click: Recenter screen Scrollwheel: Move up and down Ctrl-Scrollwheel: Increase/decrease Z depth shown -- Keyboard -- Arrow keys: Move around (hold shift for large moves) PG UP/PG Down: Move up and down 9 and 0: Alternative move up and down 1 and 2: Increase/decrease Z depth shown Enter: Rotate view 90 degrees ESC: Exit program U: Toggle Stockpiles I: Toggle Zones C: Toggle Truncated Walls F: Toggle Follow Mode H: Toggle Hidden Blocks B: Toggle Blacked Out Areas S: Toggle Single Layer View N: Toggle Creature Names F2: Hide Display Overlays F5: Save Screenshot Numpad + and -: Increase/Decrease AutoReload Rate -- Debug Keys -- (prolly not useful for you guys) D: redraw screen R: reload memory from DF G: reload sprites & config from disk F10: display available sprites Numpad numbers: Move debug cursor (if available) -- Follow mode -- When you turn on follow mode, the screen will jump to the location of the DF window. You can adjust the position of the follow mode relative to the DF window by holding Ctrl while using the keyboard window movement keys. --== Contacts ==-- Stonesense mailing list: http://groups.google.com/group/stonesense Stonesense on Bay12Games forums: http://www.bay12games.com/forum/index.php?topic=43260.0 --== Known Issues ==-- The system tries to avoid reading when theres no valid map, but it will still occasionally get the timing and die Some slight memory leaks- dont leave it running 8 hours Good Luck! - The Stonesense Crew