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Cross platform puzzle game
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cmake
resources Added a TextDisplayState class for handling displaying text on an SDL
.gitignore add config.h to ignore list
CMakeLists.txt Added a TextDisplayState class for handling displaying text on an SDL
COPYING Make damn sure that people reading the license know that only v2 appl…
README
TODO Add Help screen to TODO.
aboutdata.hh Added "About" menu using the TextDisplayState class
bbengine.cc Added "About" menu using the TextDisplayState class
bbengine.hh I can't spell License it seems.
config.h.in I can't spell License it seems.
effects.cc I can't spell License it seems.
effects.hh
except.cc I can't spell License it seems.
except.hh I can't spell License it seems.
helpstate.cc I can't spell License it seems.
helpstate.hh I can't spell License it seems.
highscorestate.cc I can't spell License it seems.
highscorestate.hh I can't spell License it seems.
main.cc
menustate.cc Added "About" menu using the TextDisplayState class
menustate.hh Added "About" menu using the TextDisplayState class
playstate.cc
playstate.hh Silence compiler warning about unused parameter ‘delta_time’
resources.cc I can't spell License it seems.
resources.hh I can't spell License it seems.
states.hh Added "About" menu using the TextDisplayState class
textdisplaystate.cc
textdisplaystate.hh
textwriter.cc I can't spell License it seems.
textwriter.hh I can't spell License it seems.
util.cc I can't spell License it seems.
util.hh I can't spell License it seems.

README

Blocks and Bombs
----------------

A puzzle game with colours.


Licensing
-----

All files in this project/repository are licensed under the terms of
the GNU General Public License (GPL) version 2.

Just to be clear: The license is GPLv2, *not* any earlier or later
version.

Please see the COPYING file for license details.


Building the game
-----

To build a debug build of the game on Linux do this:

$ mkdir build
$ cd build
$ cmake ../
$ make

You can then run the game with ./blocks-and-bombs

Build instructions for non-debug and other platforms will be written
at a later date.
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