A little physics-based space game in Javascript and WebGL.
- Normal forces / Friction (e.g. to reduce surface speeds)
- Collision events/conditions (e.g. damage, death)
- Center of mass / Moments of Inertia
- Model zoom-detail mapping (e.g. close-up on planet is super-smooth, but not needed at solar system level)
- System creation/generation (seeded)
- stability conditions?
- build units? e.g. planet w/ moons; sun w/ planets; etc.
- Terminal velocity / angular velocity
- Goals / End-game scenarios / Score / Gamify
- HUD (fuel; dir, vel, and acc vectors)
- Path tracing (past / future)
- Persistent ship visibility (HUD?)
- Way-points
- Ship
- energy
- fuel
- parts/components (e.g. angular velocity stabilizer)
- Brown noise generator