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physthing

Project status: abandoned

A little physics-based space game in Javascript and WebGL.

Demo

Dependencies

TODO

  • Normal forces / Friction (e.g. to reduce surface speeds)
  • Collision events/conditions (e.g. damage, death)
  • Center of mass / Moments of Inertia
  • Model zoom-detail mapping (e.g. close-up on planet is super-smooth, but not needed at solar system level)
  • System creation/generation (seeded)
    • stability conditions?
    • build units? e.g. planet w/ moons; sun w/ planets; etc.
  • Terminal velocity / angular velocity
  • Goals / End-game scenarios / Score / Gamify
  • HUD (fuel; dir, vel, and acc vectors)
  • Path tracing (past / future)
  • Persistent ship visibility (HUD?)
  • Way-points
  • Ship
    • energy
    • fuel
    • parts/components (e.g. angular velocity stabilizer)
  • Brown noise generator

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A little physics-based space game in Javascript and WebGL.

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