Example Code for SceneKit's basic functionality
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SceneKitFun Basic Added source code from blog post Apr 16, 2013
SceneKitFun Bendy Man Added code that shows how to turn off Collada Apr 17, 2013
SceneKitFun CA Rotate Added code that shows how to turn off Collada Apr 17, 2013
SceneKitFun Emission Added source code from blog post Apr 16, 2013
SceneKitFun Floor Reflection Added shadow casting and floor reflection examples Apr 17, 2013
SceneKitFun Hit Testing Added source code from blog post Apr 16, 2013
SceneKitFun Multiple Cameras Added sample project showing how to use Apr 21, 2013
SceneKitFun Normal Map Added source code from blog post Apr 16, 2013
SceneKitFun Parent Child Added code that shows how to turn off Collada Apr 17, 2013
SceneKitFun Primitives Added SceneKitFunPrimitives showing each of the Apr 17, 2013
SceneKitFun Reflective Normal Added source code from blog post Apr 16, 2013
SceneKitFun Reflective Added source code from blog post Apr 16, 2013
SceneKitFun Shadows Added shadow casting and floor reflection examples Apr 17, 2013
SceneKitFun Shiny Blue Added code that shows how to turn off Collada Apr 17, 2013
SceneKitFun Texture Diffuse Added source code from blog post Apr 16, 2013
SceneKitFun Transparent Added source code from blog post Apr 16, 2013
.gitignore Initial commit Apr 16, 2013
Bendy Man.blend Added source code from blog post Apr 16, 2013
CocoaConf SceneKit Preso.key updated preso with multiple camera info Apr 22, 2013
README.md Added source code from blog post Apr 16, 2013

README.md

SceneKitFun

Example Code for SceneKit's basic functionality. The use of most of this code is covered in this blog post: