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Commits on Jan 21, 2013
  1. making torches extend all the way to the ground

    TODO: add sprites and logic for torches attached to side-surfaces?
    perimosocordiae committed Jan 21, 2013
  2. misc code cleanups

    perimosocordiae committed Jan 21, 2013
  3. fixing issue #20

    perimosocordiae committed Jan 21, 2013
Commits on Jan 18, 2013
  1. Adding debug visibility options

    committed Jan 18, 2013
Commits on Jan 11, 2013
  1. Adding lighting engine that supports lit blocks to World

    Torches work!
    committed Jan 11, 2013
  2. Removing direct down lighting

    committed Jan 11, 2013
Commits on Jan 4, 2013
  1. Adding torch item/tile

    committed Jan 4, 2013
  2. Adding torch graphic

    committed Jan 4, 2013
  3. Lighting now properly propagates down

    The sun goes down unrestricted. To see this, dig a hole under a tree
    and see that the light still shines to the bottom.
    committed Jan 4, 2013
  4. Refactoring lightFlow for sun

    committed Jan 4, 2013
  5. Allowing distiction between sun and torch/other

    Sun moves DOWN through air for free, but torch light does not.
    committed Jan 4, 2013
  6. Fix for #19

    As well as some minor formatting fixes that got though before.
    committed Jan 4, 2013
Commits on Dec 30, 2012
  1. Fixing load for #14

    committed Dec 30, 2012
  2. Fixing DEBUG again

    Maybe this ought to be a command line argument, but then its effects
    can't be compiled out...
    committed Dec 30, 2012
  3. Tile types are now an enumeration

    This isn't the Right Thing, but it will help ease the transition.
    committed Dec 30, 2012
Commits on Dec 29, 2012
  1. Tile change now triggers lighting engine #11

    Tile change is used primarily by the chunkUpdate() and if water is
    cascading it will cause many lighting updates.
    committed Dec 29, 2012
  2. Simple light value interpolation for #11

    If we're ever looking for performance tweaks, this function could be
    memoized each tick with new lighting.
    committed Dec 29, 2012
  3. New interpolation functions

    committed Dec 29, 2012
Commits on Dec 28, 2012
  1. Darkness is more gray

    committed Dec 28, 2012
  2. Removing leftover lighting code

    committed Dec 28, 2012
  3. fixing typo

    perimosocordiae committed Dec 28, 2012
  4. escape now goes to main menu, fixing #4

    Buttons now have rollover effects!
    We now need a "quit" button graphic.
    perimosocordiae committed Dec 28, 2012
Commits on Dec 27, 2012