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Gosu

To Do list

This list of tasks is exported automatically from my OmniFocus projects. (Last update: 2012-03-12)

Gosu 0.8.x

  • Find out why SDL_mixer is still mentioned in the Wiki - should be unnecessary on Linux?
  • Macros must keep image(texchunk) alive!!
  • Fix/clarify TextInput vs. and &entities;
  • Put github upload back in place
  • Boot to Windows and see what all the OpenAL issues are about.
  • Try to fix loadTiles alpha problem by another applyColorKey(0x00_00_00_00)?
  • Come up with a nice memory union of DrawOp and ArrayVertex
  • Add special case: Macro::draw in record{} must split up the old Macro again (whew...)
  • Make record/transforms superficially independent of Window
  • See if Gosu can be made to use BGRA again because it is apparently faster on OSX/iOS
  • Look into Windows DLL issue (release hotfix gem if possible)
  • Get rid of quad/tri drawing in favor of quads
  • Use float instead of double
  • Use int instead of unsigned
  • Release 0.8.0a1 --pre
  • Cleanup glBegin, Graphics::begin etc.
  • Release 0.8.0a2 --pre
  • Fork Gosu.tmbundle into its own git repository
  • Fork website into its own git repository
  • Fix Gosu::Font(…default, 20) with italics on Windows (see forum thread)
  • Add more #inspect strings (easier to use with irb/Pry)
  • Until first public version (which may break C++)…
    • Make things tileable by default but add :smooth and :pure or something like that
    • Rename needs_x? to need_x? in Ruby
    • Make MacUtility.hpp public
    • Adjust Text Entities to line height
    • Add Gosu::StringArg (a variant type of char*/wchar*/string/wstring)
    • Consequently throw exception for invalid font names
    • Throw exception for multiple windows
    • Kill beginGL/endGL in favor of scheduleGL
    • Rename pimpl/Impl to p/Private
    • Order USB devices alphabetically (so gamepad 0 is always 0)
    • Rename SampleInstance to Channel
    • Remove the "from_" from "from_hsv" and "from_ashv", and deprecate Color#initialize
    • Deprecate Image::getData, introduce Image::data
    • Make Window::needsCursor return true by default
    • Rename all those Ruby examples and feature_tests
    • Change ImageData::toBitmap to toBlob(byte*, size_t) and copy directly in RSTRING; add Image::toBitmap() instead
  • Release 0.8.0
  • Get GLFW working on OS X
  • Get GLFW working on Linux
  • Make Image, Sample, Song, Font, Texture use an intrusive_ptr internally (frees Texture from lots of args)
  • Experimentation: In Ruby, can the window be a singleton and still provide the ability to inherit from it? (Singleton standard class)
  • Add accelerometer support for OS X; maybe find a way to use UniMotion
  • Windows: Input will regularly query devices which are not currently attached, thereby causing the game to halt every few seconds - think about this
  • FSAA/mipmap experiments
  • Provide C++ application templates where possible, maybe even installers for the templates
  • Assure Gosu::File also creates directories as necessary
  • more C++ examples
  • document Gosu's Sockets
  • Look at wox-Gem to refactor rake/mac.rb
  • Font#draw with given block that yields each character's Gosu::Image, x, and y to a block, rather than drawing them
  • Find out why this could happen: 'RuntimeError: While calculating the width of a text, the following error occured: The operation completed successfully.'
  • Add Gosu::potential_fps
  • See if image_insert.rb works on Big-Endian iMac
  • Fix Song#volume with short songs
  • Compare RubyGosu.app to https://github.com/steveklabnik/furoshiki
  • Try audio formats with Audiere
  • Find out what Gosu::Song::play does when it's already playing on all three platforms, then clarify docs
  • Add FontFlags support for SDL_TTF Gosu/Text
  • Fix Unicode support for SDL_TTF port (see feature_tests/UnicodeTest.rb, @loc_test)
  • Fix exceptions being turned into segfaults on Linux (see GoogleCode issue)
  • See if clipping coordinate calculation is correct with all transformations considered (why is Terava off by one pixel?)
  • Ensure that Gosu::Song: currentSong is never 0'ed asynchronously (who is setting that variable anyway? Me right?)
  • Make more efficient in Font::drawRel
  • Add to text formatting
  • Gosu: try integer truncing of drawing positions
  • Remove setResolution and use transforms instead
  • Windows: Improve shrinking heuristics (get task bar size)
  • WindowX: add shrinking for oversized resolutions
  • Use Gosu text formatting in Tutorial.rb
  • Make C++'s Gosu::multiply available to Ruby
  • Add Numeric#clamp, Numeric#wrap to Ruby
  • The screen size/OpenGL stuff …
    • See if John Shea's talk had something about not being locked to pixel positions
    • Make initial window black instead of garbled on OS X (if it persists with glfw)
    • Screen size / fullscreen stuff
      • Iterate on first category of fullscreen tests
      • Add fullscreen accessors to make proper FS OpenGL possible
      • Add fullscreen stretching prevention
      • Re-Evaluate glfw for fixing the fullscreen mess
      • Think about adding cmd+F support for toggling fullscreen: Possible?
      • Think about adding alt+enter support for toggling fullscreen: Possible?
      • Try not to hide the mouse cursor outside of the main window on OS X
      • Test multiple screens on Windows
    • TextField with clip_to (update example)
  • Create C++ app template for Xcode4
  • Create iPhone app template for Xcode4
  • Make OpenAL buffers in Mac port larger and make sure that update_interval<66 always plays running Songs without jitter
  • Replace draw_line by something that makes sense
  • Text quality
    • Implement ffUnderline by hand in createText/Font
    • Creating a non-existent font should throw an exception on all platforms, test on which it does
    • Font should respect monospaced fonts and fonts with very weird kerning (Zapfino...): do research
    • Verify that Daniel font works properly in Font and Text
    • Linux: Support other XKeySyms than Latin 1
    • Mac: Add dead keys to TextInput
    • Mac: Use Core Text instead of ATSUI
  • Polish/deployment
    • Make it possible to delete images while they are still referenced in the queue.
    • Assure that files from doxygen task are considered for packaging
    • Review: http://rubyforge.org/tracker/index.php?func=detail&aid=21405&group\_id=375&atid=1504
    • Make sure README and LICENSE are appropriately named in the Gem
    • Make the wrapper's menu bar on OS X more complete
    • Now that the Rakefile works, stop doing every task every time (use file dependencies)
  • Make examples discoverable
  • Retry properly showing/hiding the mouse on OS X (immune to blocking main thread)
  • Mac OS: Mauszeiger wird im FS sichtbar bei Klick in obere linke Ecke: Warum?
  • Re-introduce Async support
  • Look at http://slick.cokeandcode.com/index.php?entry=entry080426-213044
  • Experiment: resizing the window possible?
  • More alpha modes! http://www.adobe.com/devnet/pdf/pdfs/blend\_modes.pdf
  • Document Gosu::interpolate, improve it too?
  • Think: Possible to have beautiful quotation mark indenting?@Gosu Text
  • See if other libraries catch the release of the 'A' key in cmd+a
  • Add check for Caps Lock/Num Lock
  • KbBracketLeft and KbBracketRight for ÖÄ?
  • Make more stuff configurable like http://github.com/cout/rice/blob/98ba7098e2de5849f2e7272021340976a768456f/ruby.ac#L7-20
  • Try and see if Gosu can be made to correctly release pushed buttons when the keyboard is overloaded
  • Fix error when creating an Image from "\n" on OS X
  • Add callback for the OS-supplied "close" button
  • Correctly implement render-to-texture (render{})
  • Try to understand the benchmark on stackoverflow
  • Image::insert/Bitmap::insert should memcpy if possible
  • Expose Gosu Directories in Ruby
  • Rename maxWidth argument to width in createText
  • Document Text Entities
  • COMMON_CPP_FILES in Rakefile should contain the headers!
  • Fix: Mouse position on Linux is always reported to be inside the window
  • Use big texture for LargeImage if possible
  • Add better error message for missing files on Linux/FreeImage
  • See if this page helps with fullscreen on OS X
  • Apply colorKey AFTER splitting the bitmap into tiles, not before!
  • rename userDocs to userDocuments
  • Fix: :align=>:center doesn't work without also passing :width (not intuitive)
  • Investigate Gosu bug: TextInput doesn't stop KbP/KbB from being sent to button_down on Windows
  • Fix NSAutoreleaseNoPool leaks in Gosu ## Gosu .app Wrapper
  • Remove prebuilt Ruby 1.9 binary from Mac Gosu gem
  • Fork RubyGosu.app into its own git repository
  • Update to Ruby 1.9.3
  • Add Rubygems to .app wrapper with RUBYLIB='' (so it doesn't use a local version), RUBYOPT = '', GEM_PATH = 'runtime_path/to/vendor' ## Gosu Touch
  • First: see if the zooming is still an issue at all! Then: See if [UIScreen scale] really gives us a hint about zooming on the iPad - and if so, tell the user to STOP IT man!
  • Compare with OolongEngine for audio issues
  • See if xiph Tremor makes sense for Gosu Touch
  • Let resolution decide orientation
  • Clear up GOSU_IS_MAC vs. GOSU_IS_APPLE
  • Migrate WindowTouch.mm to CADisplayLink (3.1 SDK)
  • Use getBytes instead of UTF8String
  • Return pixel(!) resolution in screenWidth()/screenHeight()
  • Fix music stopping after locking the screen for a long time
  • Fix too-many-Fingers-bug
  • Make screenWidth()/screenHeight() return real pixels
  • Unify drawQuad's effective triangularization on iOS and desktop
  • See if there is a native/fastest mixing rate on Mac/iPhone
  • Add iCade support
  • Split Macros at 65k images for iOS
  • Add __attribute__((aligned(16))) to Gosu::Transform and make it binary compatible with GLKits GLKMatrix4
  • Experiment with UIKit & GTView (Gosu Touch?)
  • Fix rotation hell; at least shouldAutorotate should return YES for one value.
  • lspiro anschauen
  • Fix vsync blank at PC.ipa startup
  • Gosu Image from CGImage constructor? ## Gosu CI/Usability
  • More front page content
    • UTF8 Support for PotD texts (see Florian Gro_ß_)
    • Show version on libgosu.org front page
    • Create a dynamic screenshot page for all the topics in the Showcase
    • Put tmbundle on front page
    • Link to benkos example & Chingu regarding states
    • Mention Panda Canvas as a good educational application of Gosu
    • Add some first eye catchers to front page
    • Add "What now?" link list to front page
    • Link YouTube videos, and maybe blog tags like http://www.cuberick.com/search/label/gosu?
  • More docs
    • Emphasize difference between button_down and button_down? somewhere
    • Make sure that it is documented what happens to different drawing ops with same z-order
    • Deployment wiki page/rdoc: Mention Icon resource support!
    • Explain SampleInstance vs. Sample somewhere
    • Tutorials: Mention where to find the final source code
    • Document MAX_TEXTURE_SIZE
    • Document alpha modes for Ruby
    • Add OpenGL Wiki page
    • Make sure that WindowMainLoop states that the whole order is just about perceived performance
    • Add "Feature Pack" to requirements for MSVC
    • Add a note: FreeImage 3.9.3-3 is not good enough
    • Document how Font roughly works (allow devs to cache chars by text_width'ing the alphabet)
    • Point out that Font#text_width is only relevant to Font#draw etc
    • Point out that the RubyGosu.app lib dir can be cleaned up
    • Link to the FMOD MP3 licensing info page (or the page it refers to) publicly for MP3 clarification
    • Add Unicode Support wiki page
  • New unified layout
    • Design new layout…
    • Skin YARD for new layout
    • Merge doxygen header w/ website (tabs)
    • Make logo in forum clickable
  • Polish existing games
    • OR&G: Build simpler version
    • Include CptnCpp as sample game
    • Fix download for all my LD games
    • .app'ify ippa's game after :retrofy is in and the wrapper can handle texplay
  • Update README.txt and website year
  • Extend RubyGosu.tmbundle: cmd+R -> runs main.rb
  • Automatically include Wiki pages in rdoc
  • Mention copyright() in README
  • Alias "Meta" keys as "Command"/"Windows"
  • Document that the Gosu::Window might be smaller than expected
  • Document that record{} can be called anywhere ## Gosu 0.9.x+
  • Redesign (see forum) drawing interface
  • Rewrite Gosu::Input with support for multiple gamepads and analog joysticks, serializable button IDs, …
  • simplify Gosu's IO philosophy (C++)
  • Make plans for an official Scene/State system
  • Add QuickLook support to image loading on 10.5+ via QLThumbnailImageCreate :D
  • How would a TexturePacker like thingie work for Gosu?
  • If there ever is functionality to 'and' and 'or' Gosu::Button, how would one check in buttonDown?
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