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FTGL, a font rendering library, ported to OpenGLES.
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Note: This is a special version FTGL which was ported to OpenGLES by David Petrie and
bugfixed and put together with the original autoconf build system by James Long.


FTGL 2.1
5 December 2004


FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL ( applications.

Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.

FTGL uses the Freetype ( font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.

Rendering modes supported are:
- Bit maps
- Antialiased Pix maps
- Outlines
- Polygon meshes
- Extruded polygon meshes
- Texture maps
- Buffer maps


	FTGLPixmapFont font("Arial.ttf");
	font.Render("Hello World!");


Please contact us if you have any suggestions, feature requests, or problems.

Sam Hocevar <>
Christopher Sean Morrison <>

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