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FTGL, a font rendering library, ported to OpenGLES.
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Latest commit d923480 James Long gitignore update, fix bug with enabling texture coords
Note: This is a special version FTGL which was ported to OpenGLES by David Petrie and bugfixed and put together with the original autoconf build system by James Long. =========== FTGL 2.1 5 December 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are: - Bit maps - Antialiased Pix maps - Outlines - Polygon meshes - Extruded polygon meshes - Texture maps - Buffer maps USAGE: FTGLPixmapFont font("Arial.ttf"); font.FaceSize(72); font.Render("Hello World!"); CONTACT: Please contact us if you have any suggestions, feature requests, or problems. Sam Hocevar <firstname.lastname@example.org> Christopher Sean Morrison <email@example.com>