Releases: jmc2obj/j-mc-2-obj
Releases · jmc2obj/j-mc-2-obj
Version 121
New:
- Block models with double sided faces will be detected and removed,
Add doublesided faces
will disable this #214 - The preview chunk loading will now be paused when exporting #221
Changes:
- You can now select and add multiple resource packs at once #215 #217 Thanks @Tiefseetauchner
- File browsers now show hidden files by default #218 Thanks @Tiefseetauchner
Bugfixes:
Version 120
New:
- Added back basic support for exporting worlds from versions of minecraft older than 1.13
- Command line options for setting a block export blacklist or whitelist
- Option for changing which object definition is used in the obj file for better compatibility with new blender obj importer #195
- Debug tool to print the details of a block in the preview map (Alt + click)
- Added Glow Item Frames #204
Changes:
- Improved panning experience in the map when zoomed in #203
- Internal change for biomes to use String ids instead of Integers
Bugfixes:
- Fix error with paintings in newer minecraft versions #206
Version 119
New:
- Added 1.19 blocks to config.
- Rewritten command line parser, few new options available, mostly backwards compatible.
- New
ore
option in blocks.conf, allows specifying which blocks are ore and what block to change them to when Convert Ores is enabled.
Changes:
- Big optimisations, up to 2x export speed and faster loading.
- Improved function for block randomisations.
Bugfixes:
- Fix error if conf folder can't be read. #194
Version 118
New:
- In the .conf you can now specify Mesh models to randomly pick from a list of meshes with the
jmc_random
andjmc_weight
tags. More info - Mesh models can now be set to allow optimisation with the
jmc_optimize
tag. More info - Added Reload configs button to settings menu, reloads all .conf files and resource packs.
- Export option to allow randomly picking block variations rather than always using the first variation ie. grass block rotations
- Keep Chunks preview option, keeps all loaded chunks even when they go outside the preview window
Changes:
- Reduced memory usage when exporting
- Speed up export
- About page now shows the git commit id
Bugfixes:
- Fix unusal texture formats failing to export #186
- Fix sometimes freezing when there are errors reading resource packs
- Fix optimisation errors; vertex position check #187, only optimise rectangular quads.
- blockselection.dat will no longer popup error if it is not found
- Fix missing bell on bell block
- Liquid blocks now respect the per block option #190
- Empty chunks now have correct height in preview #192
- Fix some waterlogged blocks not showing water (small_dripleaf)
Version 117
New:
- Armour stands support player heads
- Player heads export the second overlay layer
- Option to enable occlusion when exporting object per block #183
Changes:
- Block configs load faster
- Error exception popup more readable
- Each entitiy is now a separate object when exporting per block
Bugfixes:
- Fix crash if resource pack list too long
- Fix Armour Stand boots not exporting
- Fix Armour Stands sometimes exporting the wrong armor
- Correctly export seperate objects when both per chunk and per material is enabled #183
- Fix export options not saving state correctly when greyed out by other options
Version 116
New:
- Can now create additional blocks-*.conf files for defining and sharing mod block definitions. #178
Bugfixes:
- Command line will now try to find minecraft jar if resource pack not specified.
- Updated command line help text. #179
- Fixed Slime entity model.
- Changed vertices to use doubles rather than floats, reduces errors when exporting at large coordinates. #180
- Strip trailing 0s from obj, reduces output file size.
- Some log texts will now only be output once rather than at every occurance. Stops log window filling up at certain errors.
Version 115 - 1.18 & extended world height support
New:
- Support for 1.18 worlds
- Support for extended height 1.17 worlds
Bugfixes:
Version 114
Changes:
- When exporting separate texture alpha, that will be used in .mtl file
BugFixes:
Version 113 - 1.17 and resource pack/mod model support
New:
- Added 1.17 blocks
- Almost all models now use the json models from resource packs
- Models from mods can now be loaded
- Resource pack list, same as minecraft, higher entries override lower ones.
Changes:
- Texture exporting now happens when exporting the world
- Textures export in to directories mirroring resource packs
- Single texture export removed
- Export progress bar shows stage messages
Bugfixes:
- Fix memory meters displaying incorrect values
- Better support for player head textures #162
- Fix map panning with modifier key if select is the same button
- Fixed entity export #165
Images


Some quick renders of the incredible Witchcraft and Wizardry Adventure map using their resource pack. Geometry straight from jmc2obj into blender, just setup basic lighting.
Version 112
Changes:
- New option to export single faces (grass, etc...) as 2 opposite faces for programs that always do backface culling (unity). #155
- Fix the chain model
- Player heads now download and use the appropriate player textures #156
Bugfixes:
- Hopefully fixed the issue where the load button would remain greyed out after failing to read default.mtl #127