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Releases: jmc2obj/j-mc-2-obj

Version 121

25 Apr 23:16
121
a99bbe3
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New:

  • Block models with double sided faces will be detected and removed, Add doublesided faces will disable this #214
  • The preview chunk loading will now be paused when exporting #221

Changes:

Bugfixes:

  • Fix double faces on powder_snow #211
  • Fix error when drag-dropping resource packs on linux
  • Fix possible crash when generating models
  • Fix scale and offset settings not saving
  • The bell in Bell blocks will now be exported with the block rather than separately as entities #202

Version 120

22 Jan 16:51
120
e609a24
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New:

  • Added back basic support for exporting worlds from versions of minecraft older than 1.13
  • Command line options for setting a block export blacklist or whitelist
  • Option for changing which object definition is used in the obj file for better compatibility with new blender obj importer #195
  • Debug tool to print the details of a block in the preview map (Alt + click)
  • Added Glow Item Frames #204

Changes:

  • Improved panning experience in the map when zoomed in #203
  • Internal change for biomes to use String ids instead of Integers

Bugfixes:

  • Fix error with paintings in newer minecraft versions #206

Version 119

05 Jul 23:13
119
c7723d3
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New:

  • Added 1.19 blocks to config.
  • Rewritten command line parser, few new options available, mostly backwards compatible.
  • New ore option in blocks.conf, allows specifying which blocks are ore and what block to change them to when Convert Ores is enabled.

Changes:

  • Big optimisations, up to 2x export speed and faster loading.
  • Improved function for block randomisations.

Bugfixes:

  • Fix error if conf folder can't be read. #194

Version 118

01 Jun 03:54
118
f3ac8ad
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New:

  • In the .conf you can now specify Mesh models to randomly pick from a list of meshes with the jmc_random and jmc_weight tags. More info
  • Mesh models can now be set to allow optimisation with the jmc_optimize tag. More info
  • Added Reload configs button to settings menu, reloads all .conf files and resource packs.
  • Export option to allow randomly picking block variations rather than always using the first variation ie. grass block rotations
  • Keep Chunks preview option, keeps all loaded chunks even when they go outside the preview window

Changes:

  • Reduced memory usage when exporting
  • Speed up export
  • About page now shows the git commit id

Bugfixes:

  • Fix unusal texture formats failing to export #186
  • Fix sometimes freezing when there are errors reading resource packs
  • Fix optimisation errors; vertex position check #187, only optimise rectangular quads.
  • blockselection.dat will no longer popup error if it is not found
  • Fix missing bell on bell block
  • Liquid blocks now respect the per block option #190
  • Empty chunks now have correct height in preview #192
  • Fix some waterlogged blocks not showing water (small_dripleaf)

Version 117

30 Mar 01:01
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New:

  • Armour stands support player heads
  • Player heads export the second overlay layer
  • Option to enable occlusion when exporting object per block #183

Changes:

  • Block configs load faster
  • Error exception popup more readable
  • Each entitiy is now a separate object when exporting per block

Bugfixes:

  • Fix crash if resource pack list too long
  • Fix Armour Stand boots not exporting
  • Fix Armour Stands sometimes exporting the wrong armor
  • Correctly export seperate objects when both per chunk and per material is enabled #183
  • Fix export options not saving state correctly when greyed out by other options

Version 116

24 Dec 01:07
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New:

  • Can now create additional blocks-*.conf files for defining and sharing mod block definitions. #178

Bugfixes:

  • Command line will now try to find minecraft jar if resource pack not specified.
  • Updated command line help text. #179
  • Fixed Slime entity model.
  • Changed vertices to use doubles rather than floats, reduces errors when exporting at large coordinates. #180
  • Strip trailing 0s from obj, reduces output file size.
  • Some log texts will now only be output once rather than at every occurance. Stops log window filling up at certain errors.

Version 115 - 1.18 & extended world height support

30 Nov 23:23
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New:

  • Support for 1.18 worlds
  • Support for extended height 1.17 worlds

Bugfixes:

  • Remove now unused grass_path block #173
  • Better support for layered resource packs #175
  • Banners can now export with pattern textures of differing resolutions
  • obj and mtl file now written with UTF-8 encoding #174
  • Chunk sections filled with only one block are now read correctly

image

Version 114

16 Oct 22:39
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Changes:

  • When exporting separate texture alpha, that will be used in .mtl file

BugFixes:

  • Fixed snow occlusion #167
  • Fixed entities exporting outside selected region #170
  • Fixed reading obj files with no usemtl #171
  • Fixed banner half vertical right texture #172
  • Fixed banner texture blending
  • Fixed item frame maps failing to export after changing resource pack
  • Reduced memory usage

Version 113 - 1.17 and resource pack/mod model support

01 Oct 01:03
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New:

  • Added 1.17 blocks
  • Almost all models now use the json models from resource packs
  • Models from mods can now be loaded
  • Resource pack list, same as minecraft, higher entries override lower ones.

Changes:

  • Texture exporting now happens when exporting the world
  • Textures export in to directories mirroring resource packs
  • Single texture export removed
  • Export progress bar shows stage messages

Bugfixes:

  • Fix memory meters displaying incorrect values
  • Better support for player head textures #162
  • Fix map panning with modifier key if select is the same button
  • Fixed entity export #165

Images




Some quick renders of the incredible Witchcraft and Wizardry Adventure map using their resource pack. Geometry straight from jmc2obj into blender, just setup basic lighting.

potter4
potter3

Version 112

25 May 00:25
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Changes:

  • New option to export single faces (grass, etc...) as 2 opposite faces for programs that always do backface culling (unity). #155
  • Fix the chain model
  • Player heads now download and use the appropriate player textures #156

Bugfixes:

  • Hopefully fixed the issue where the load button would remain greyed out after failing to read default.mtl #127