Procedural terrain generation using Three.js
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README.md

Procedural Terrain

Diamond-Square generated wireframe.

This repository contains implementations of procedural terrain generation algorithms. As of now it only contains Diamond-Square[1], but more, such as Perlin Noise[2], may be added in the future. These implementations are entirely for fun and for personal learning. I also will do write-ups on each of the algorithms I add, which will be linked to in this README, so check them out!

Writeups

Diamond Square - http://jmecom.github.io/diamond-square/

Links

[1] https://en.wikipedia.org/wiki/Diamond-square_algorithm

[2] https://en.wikipedia.org/wiki/Perlin_noise