Voxel-based game engine
C C++ Prolog Objective-C
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SDL_draw
data
ply_io
License.txt
TODO.txt
appli.cpp
appli_OGL.cpp
appli_SDL.cpp
appli_show_ply.cpp
appli_show_ply_OGL.cpp
compil.h
draw_vox_ortho.cpp
draw_vox_ortho.h
graph.h
graph_OGL.cpp
graph_OGL.h
graph_SDL.cpp
graph_SDL.h
graph_SFML.cpp
graph_SFML.h
mat3x3.cpp
mat3x3.h
particle_manager.cpp
particle_manager.h
pt3d.cpp
pt3d.h
readme
snowball.cpp
snowball.h
vox_particle.cpp
vox_particle.h
vox_scene.cpp
vox_scene.h
voxello2appli.pro
voxello2appli_OGL.pro
voxello2appli_SDL.pro
voxello2appli_show_ply.pro
voxello2appli_show_ply_OGL.pro
voximg.cpp
voximg.h
voxspr.cpp
voxspr.h

readme

Voxello2 v0.01

Copyright (C) 2011-2012  JM Muller

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.


////////////////////////////////////////////////////////////////////////

Using some code from Greg Turk PLY IO code
http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html

////////////////////////////////////////////////////////////////////////

Test program for a voxel-based engine.
Needs SFMLv2. There is a SDL version, but without color.

How to compile:

* Game SFML version :
qmake voxello2appli.pro
make
./voxello2appli

* Game OGL version :
qmake voxello2appli_OGL.pro
make
./voxello2appli_OGL


* ply viewer SFML version :
qmake voxello2appli_show_ply.pro
make
./voxello2appli_show_ply

* ply viewer OGL version :
qmake voxello2appli_show_ply_OGL.pro
make
./voxello2appli_show_ply_OGL