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= Projects
Before you can do ''anything at all'' you need to impose a little order
on your masterwork. Any project that is destined to be ''the next great hack''
must have ''some structure.'' The temptation to ''just start hacking'' is
enormous, but there is really bit of infrastructure that is needed before
you start hacking. Having said this, I must admit it is difficult
to follow the rules, you really want to start hacking ''immediately''
but it's a good ides to have some basic infrastructure in-place before you start.
The larger the project becomes, the more important this is.
Here's the order I've decided upon:
+ I'll use and must define a fixed and defined directory structure.
+ I need a documentation tool to produce ~~nice~~ beautiful documentation
+ I need a search tool and meta-data in my code
+ I need Xref - types etc to check my code
Why do I want these things in-place before I start hacking?
[directory structures] Should I put everything in one directory
or define a directory structure and force my files into this
structure? This is a difficult question. If I had a very small
project involving only a few files I would obviously stick everything
into a single directory---anything else would be overkill. For large
projects this doesn't work, so we need a directory structure. It is
best to think about and design this directory structure ''before''
writing the code.
This is especially important in a multi-person
project. The folks in the project need to know in which directories
they should put their code.
[documentation] We need a way to write documentation. ~~Preferably this
ill result in ''beautiful'' documentation.~~ This ''must'' produce
''beautiful'' documentation (so that people will want to read it)---the
documentation should be a "pleasure" to read. The documentation system
needs to be in-place ''before'' we write the project code, so we need
pre-phase to set this up (or use an existing documentation system).
The documentation system should be tied to the code base so that
relations between the code and the documentation can be automated.
[finding stuff] As projects grow the difficulty in finding stuff
increases. When you have ten thousand files you begin to wish that
every document had been tagged with meta data and index in a search
engine. Now is too late. Retrofitting meta data to large projects
never works (or if it does it requires massive effort). So right from
the beginning we should be thinking about the meta data we will need in
our files and how we will store and find this data.
[finding errors at compile time] There are many tools that can help us
find errors at compile time. Cross reference tools, type inference
tools, unit test frameworks. These tools are being continually
improved, but how they are used and how they are customised to just
''your'' project needs thinking about. It's better to set this stuff
up ''before'' you get started. When you are in the ,middle of your
project you certainly won't have time for this.
== Layout
Let's have some <<code>> here, and ''italics''.
We can ~~strike~~ some text.
We have the following sub-directories:
[src] Source code. This is restricted to the following file types:
<<.erl>>, <<.chap>> <<.book>>, <<.hrl>>. The content of this file
are not actually intended to be read ''directly'', by this we
mean we will always read content that is automatically generated
from this directory. Files generated in the compilation process, or,
for example while generating documentation are not in this
[ebin] <<.beam>> files. These are put in one directory so that we can
point search paths to this directory. We might add additional
executables to this directory. At any time the entire contents of
this directory can be deleted without problems.
[doc] Generated documentation. This will contain (for example)
<<.pdf>> and <<.html>> files. These files should not be hand-edited.
The contents of this directory can be deleted.
[save] The contents of this directory must not be deleted. This might
for example have a database that records all edits to the system
[tmp] Temporary files. There may be a large number of files here don't
worry, the entire contents can safely be deleted.
[bin] Programs, scripts that can be run. These aren't in ebin these
are the top-level commands that the user can execute.
== Programs in bin
[bin/publish X] Takes a file <<X.lit>> file in the current directory
and produces two beautiful files <<X.html>> and <<X.pdf>> in the
<<../doc>> directory. Temporary files are put in <<../tmp>>. This
command should leave no crud in the current directory. If there are
syntax errors then they will be written somewhere.
== Design
The documentation system uses two commands <<bin/mkchap>> and <<bin/mkbook>>.
[mkchap X.chap] is run in the <<src>> directory. If there are no
errors in <<X.cap>> then the following files
are created <<../tmp/>>, <<../tmp/X.tex>>, <<../doc/X.html>>,
and <<../doc/X.pdf>>. If anything goes wrong <warn>more here</warn>.
[mkbook] is run in the <<src>> directory. If there are no
errors in <<>> then the following files
are created <<../tmp/>>, <<../tmp/X.tex>>, <<../doc/X.html>>,
and <<../doc/X.pdf>>. If anything goes wrong <warn>more here</warn>.
The workhorse of the system is <<mkcap>> this converts ''wiki text''
into PDF and HTML. In writing <<mkchap>> I have adopted a
''minimalistic approach'', namely:
+ Reuse as much code as possible.
+ Write as little as possible
+ Only implement what I need for the documents I have written
+ Make the output look nice
<include file="elib1_docmaker.erl" tag="tag1" />
=== Parse tree of DL
{dl, [{tag,"aaa",[{p,p1},{p,P2}]},
{tag, "bbb",[{p,p1}]}}
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