HTTP/2 Server for Erlang. Boy, that guy was a real chatterbox waddn't he? I didn't think he was ever going to stop with the story.
Erlang CSS JavaScript HTML Makefile
Latest commit c2d2bb2 Jan 15, 2017 @joedevivo committed on GitHub Merge pull request #98 from tsloughter/master
fix from_frames/1 spec


Chatterbox is an HTTP/2 library for Erlang. Use as much of it as you want, but the goal is to implement as much of RFC-7540 as possible, 100% of the time.

It already pulls in joedevivo/hpack for the implementation of RFC-7541.


Chatterbox is a rebar3 jam. Get into it!

HTTP/2 Connections

Chatterbox provides a module h2_connection which models (you guessed it!) an HTTP/2 connection. This gen_fsm can represent either side of an HTTP/2 connection (i.e. a client or server). Really, the only difference is in how you start the connection.

Server Side Connections

A server side connection can be started with ninenines/ranch using the included chatterbox_ranch_protocol like this:

%% Set up the socket options:
Options = [
        {port, 8080},
        %% you can find certs to play with in ./config
        {certfile,   "localhost.crt"},
        {keyfile,    "localhost.key"},
        {honor_cipher_order, false},
        {versions, ['tlsv1.2']},
        {next_protocols_advertised, [<<"h2">>]}

%% You'll also have to set the content root for the chatterbox static
%% content handler

RootDir = "/path/to/content",


        [{root_dir, RootDir}]),

{ok, _RanchPid} =

You can do this in a rebar3 shell or in your application.

You don't have to use ranch. You can use see chatterbox_sup for an alternative.

Serving up the EUC 2015 Deck

clone chatterbox and euc2015

then set the RootDir above to the checkout of euc2015.

Then it should be as easy as pointing Firefox to https://localhost:8080/.

Client Side Connections

We'll start up h2_connection a little differently. h2_client:start_link/* will take care of the differences.

Here's how to use it!

{ok, Pid} = h2_client:start_link(),

RequestHeaders = [
           {<<":method">>, <<"GET">>},
           {<<":path">>, <<"/index.html">>},
           {<<":scheme">>, <<"http">>},
           {<<":authority">>, <<"localhost:8080">>},
           {<<"accept">>, <<"*/*">>},
           {<<"accept-encoding">>, <<"gzip, deflate">>},
           {<<"user-agent">>, <<"chatterbox-client/0.0.1">>}

RequestBody = <<>>,

{ok, {ResponseHeaders, ResponseBody}}
    = h2_client:sync_request(Pid, RequestHeaders, RequestBody).

But wait! There's more. If you want to be smart about multiplexing, you can make an async request on a stream like this!

{ok, StreamId} = h2_client:send_request(Pid, RequestHeaders, <<>>).

Now you can just hang around and wait. I'm pretty sure (read: UNTESTED) that you'll have a process message like {'END_STREAM', StreamId} waiting for you in your process mailbox, since that's how sync_request/3 works, and they use mostly the same codepath.

So you can use a receive block, like this

    {'END_STREAM', StreamId} ->
        {ok, {ResponseHeaders, ResponseBody}} = h2_client:get_response(Pid, StreamId)

Or you can manually check for a response by calling

h2_client:get_response(Pid, StreamId),

which will return an {error, stream_not_finished} if it's... well... not finished.

There still needs to be some way of detecting that a promise has been pushed from the server, either actively or passively. In theory, if you knew the StreamId, you could check for a response on that stream and it would be there.


  • Joe DeVivo


Copyright (c) 2015,16 Joe DeVivo, dat MIT License tho.